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Djdragon44

【Pokémon Supernova Sun & Penumbra Moon 1.0.2】【ROM Hack】【Region Free】

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ROM hack of: Pokémon Ultra Sun and Pokémon Ultra Moon (3DS)
 
 
 
Pokémon Supernova Sun and Penumbra Moon are mods for Pokémon Ultra Sun and Ultra Moon. Like my Please login or register to see this link.  hacks and my Please login or register to see this link.  hacks, their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Supernova Sun and Penumbra Moon is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that the player levels up very quickly. Every Pokémon in Trainers' teams has a a proper moveset and many are holding items. The Elite Four and Champion are Level 100, and the player doesn't need to grind to equal that!
 
Supernova Sun and Penumbra Moon's secondary focus is inspired by Super Smash Bros. Melee's "Please login or register to see this link. " which is designed to improve competitive players' ability to practice and grind. In Supernova Sun and Penumbra Moon's Legit Build, everything obtainable is 100% legal and legitimate for real online battles or trades. In all Builds, some features are designed to make preparing competitive teams much less of a hassle. Competitive hold items are much more available, a 6IV Ditto is available through an in-game trade (holding a Destiny Knot), Eggs hatch in one cycle, and Level 100 Memento Blissey battles are available in the Battle Buffet once the main story has been beaten.
 
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These mods are very expansive. In addition to Trainers, Supernova Sun and Penumbra Moon also feature edited:
  • Wild Pokémon availability (in three different ways!)
  • Wild Pokémon hold items
  • Item availability in Poké Marts and from special vendors
  • Evolution methods for Trade Evolutions and "Level up in a specific area/version" Evolutions
  • Level-Up movesets to handle the increased level curve and add access to TM and Tutor moves (Please login or register to see this link. )
  • And much more!
 
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  • Harsher Level Curve: The game is balanced around use of the EXP Share, which allows for explosive growth. Disabling the EXP share is not recommended.
  • All-new Trainer teams, designed from the ground up, many featuring six Pokémon!
  • All Captains, Kahunas, and other bosses have six Pokémon!
  • Every fully-evolved non-Legendary Pokémon (and Mega Evolution) will be encountered in a Trainer's team during the main story!
  • Totems are powered up and pack new strategies!
  • Post-game Memento Blisseys added to Battle Buffet in Hau'oli City!
  • Trainers are capable of EV Training their Pokémon!
  • While grinding is always possible, the curve is such that the player will be approximately even with all enemy levels if you complete the optional content such as side routes.
  • The player might become overleveled if they use the Lucky Egg, Pokémon Refresh, and/or the Trade Bonus.
 
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There are four builds available of SnS/PuM! They differ in Wild Pokémon availability. The Expanded Build is the most popular, since it increases the variety of Pokémon found in Alola.
 
Expanded Build
  • Wild Pokémon are altered so that every non-Legendary (Tapu/UB/Mythical Pokémon count as Legendary) species is available, at the same level as the Leveled Build. Legendary encounters are not changed in this or any Build. Please login or register to see this link.
  • This Build is the recommended way to play the ROM hack.
  • The player will have access to 58% of non-Legendary evolution lines on Melemele Island alone. This access expands to 83% after Akala Island, and 98% after Ula'ula Island. Every non-Legendary evolution line is available before the Elite Four!
  • By editing anything caught in the Expanded Build to have come from an Egg (and making sure to obey Please login or register to see this link. ), even Pokémon from this Build can be made legal, though not technically legitimate.
  • All encounter levels are increased to match Supernova Sun & Penumbra Moon's harsh level curve.
  • This Build also features all of the rarity changes of the Legit Build.
  •  
Legit Build
  • All Wild Pokémon are 100% legit for trade and will not appear as "hacked" by any legitimacy testers.
  • Most nocturnal Pokémon are available in the day. The converse is true for diurnal Pokémon.
  • Rare and interesting Pokémon have been moved into more common slots. Fearow, Yungoos, and friends now occupy the rarer encounter chances. The more unique, fun Pokémon like Mimikyu and Stufful are now as common as a Yungoos or Alolan Rattata would have been.
  • This Build is recommended if you're using the mod to facilitate competitive breeding, Shiny hunting, Pokédex filling, or other such post-game concerns.
 
Leveled Build
  • Wild Pokémon are the same as in the Legit Build, but are leveled up to keep pace with SnS/PuM's harsh level curve.
  • It is recommended to use this over the Legit Build for gameplay if you don't want to use the Expanded Build, since the Legit Build's Wild Pokémon will be farbehind the level curve.
  • Anything caught in the Leveled Build just needs a Please login or register to see this link.  (edit its Met Level) to become 100% trade-ready.
 
Lite Build
  • No changes to the Wild Encounter tables of Ultra Sun and Ultra Moon were made.
  •  
Better Level-Up Learnsets!
 
  • Please login or register to see this link.  to provide better access to moves, particularly in Expanded and Leveled Builds.
  • Species no longer "miss out" on moves because they were encountered at a high level, and most "Level 1" moves have been added to the standard level-up learnset.
  • TM and Tutor moves have also been added to the Level-Up learnsets. No illegal moves have been added to any species in any Build.
  • If you're breeding Pokémon and both parents know a move that's normally a Tutor/TM exclusive for the offspring, the offspring will get that move as an illegal Relearner move. To avoid this issue, delete the file /romfs/a/0/1/3 (this will remove all moveset changes!) if you intend to breed without a Ditto or simply check the Pokémon's Relearn Moves in PKHeX.
Wild Hold Items are improved in all builds!
 
  • Every species is now capable of holding at least one item in the wild.
  • Every species that has a Mega Evolution in its line is capable of holding its Mega Stone in the wild.
  • Wimpod, Alolan Meowth, and certain other species have been known to hold Bottle Caps and Gold Bottle Caps!
  • Pokémon that evolve through use of a hold item have a chance to hold that item in the wild.
  • Pokémon that need a special Incense to produce certain offspring have a chance to hold that Incense in the wild.
  • The 10 Fossils available in Gen VII are now held by certain wild Pokémon 50% of the time. Some other Pokémon also have a chance to hold Fossils.
  • The remaining Fossil (Old Amber) is now held by the Oddish line, which only appears in the Expanded Build.
  • Check Please login or register to see this link.  for a list of all species and which Hold Items they can have in the wild.
Also:
 
  • All non-Legendary Pokémon are able to SOS call in the wild. Baby Pokémon and Pokémon with predatory SOS calls (Corsola, Carbink, Durant, etc.) have a higher SOS call rate than most species. The "normal" SOS call rate has been increased thanks to an anti-annoyance feature in Ultra Sun and Ultra Moon: Only one SOS call per fight will succeed unless the player uses an Adrenaline Orb.
  •  
 
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  • A new Item, Restoration Wing, has been added to Poké Marts. It fully restores a Pokémon's HP and status, but cannot be used during battles. This item replaces the Health Wing item, so it won't show up as an illegal item and can freely be traded to other Gen VII games.
  • Sacred Ash has been renamed to "Revival Powder" and is available in Poké Marts! Revival Powder functions as a Max Revive for your whole party, but is unusable during battles.
  • Max Repel's duration is increased by 50%.
  • Drink items and the Super Potion have had their Generation I-VI potency restored.
  • Revives have been nerfed to only heal 1 HP, to add strategic risk to their use in battle (Sacred Ash is unusable during battles). Beware of passive damage!
  • Roto Boost has been nerfed, and now only boosts Attack, Special Attack, and Speed.
 
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  • Less useless junk in Poké Marts! Items like Antidote and Paralyze Heal have been replaced with disposable competitive items like Focus Sash and Weakness Policy.
  • Item prices have been altered. Some items are more expensive than standard Ultra Sun and Ultra Moon, and many are much cheaper.
  • All Poké Balls and Repels are on sale!
  • Thrifty Megamart is now the go-to place to purchase competitive items like Leftovers and Life Orb. Don't forget to grab a Discount Coupon at the door! The third counter sells useful breeding and training items, like Lucky Egg and Ability Capsule.
  • Route 8's Pokémon Center sells second-tier competitive items like Flame Orb, Scope Lens, and Safety Goggles.
  • Route 2's Pokémon Center sells the complete list of standard Poké Balls.
  • Hau'oli City's Pokémon Center sells the complete list of Apricorn Balls, as well as Beast Balls.
  • Route 5's Pokémon Center sells the six EV Reduction Berries, in addition to the Sitrus and Lum berries. Removing unused EVs (SpA on Machamp, etc.) is a great way to passively optimize your team!
  • Konikoni City's Pokémon Center sells Bottle Caps, Gold Bottle Caps, and the six Power Items!
  • Mount Lanakila's Pokémon Center sells everything you need to get your team ready to finish the game: Rare Candy, PP Max, and Heart Scale!
  • Please login or register to see this link.
 
 
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Click Spoiler if you want to see Evolution Changes
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NP, found a program called makerom which allowed me to convert patched cia to cci which runs on citra,

game runs well, though in the title screen the custom supernova banner showed but i cannot see necrozma running in the bottom screen(in title screen) which makes me think i messed up the patching, can you also not see necrozma running on the bottom of title screen?

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@neon_xeon Sweet! Glad you found that, I didn't know it existed :NepWink:

As for the last bit, I don't know, I've not gotten a chance to install or play these, I want to finish the normal game before I play this, so honestly I'm not sure. I should be able to test it later today/tonight, but that won't be until I get off work today, so It'll still be a couple of hours before I can test anything.

@Yukiko Do you think you could possibly test one of these files on one of your 3DS's to see if it works? I've not gotten a chance to play with it an I left my 3DS at home today :megumisleep:

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11 hours ago, Competitively said:

Been trying to use this on citra, but it has this error when the photo club gui comes up. (sun, expanded, non-random)

\gl_shader_gen.cpp:GLShader::SampleTexture:206: Unhandled texture type 5

halp

To quote @Yukiko

Quote

Please login or register to see this link. Today 2:04 PM

Sounds like you are stuck on the infamous photo club. To fix that you need to play past that on a real 3DS or use a save editor like shown here Please login or register to see this link.

 

 
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@UltraChampion That appears to be normal, however I don't have my 3DS on me today, so I'll have to do some testing/have @Yukiko (if you want :<3:) to test it for me if I don't get to it in time. He's tested a version, I don't remember which, and confirmed it worked.

I'll see what I can find out, if anything, and get back to you~

Thanks~

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2 hours ago, Djdragon44 said:

@UltraChampion That appears to be normal, however I don't have my 3DS on me today, so I'll have to do some testing/have @Yukiko (if you want :<3:) to test it for me if I don't get to it in time. He's tested a version, I don't remember which, and confirmed it worked.

I'll see what I can find out, if anything, and get back to you~

Thanks~

Okay

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@UltraChampion So @Yukiko did a test install for me on the mentioned file, and did mention that it appears to be broken. I'm not sure how, but it does appear to have some issues. I'll be attempting to fix them sometime today if I can manage the time, but I'll also be including a different way of installing the ROM hack. I'll be uploading the "Game Patching" files themselves, which you just drag into a folder, enable Game Patching in Luma on your 3DS, and poof, you're done. No large CIA's, can be updated/disabled easier, etc.

I'll let you know when I've uploaded them, so bare with me~

Sorry for the inconvenience~

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3 hours ago, Djdragon44 said:

@UltraChampion So @Yukiko did a test install for me on the mentioned file, and did mention that it appears to be broken. I'm not sure how, but it does appear to have some issues. I'll be attempting to fix them sometime today if I can manage the time, but I'll also be including a different way of installing the ROM hack. I'll be uploading the "Game Patching" files themselves, which you just drag into a folder, enable Game Patching in Luma on your 3DS, and poof, you're done. No large CIA's, can be updated/disabled easier, etc.

I'll let you know when I've uploaded them, so bare with me~

Sorry for the inconvenience~

Okay But Do You know which was are the working ones?

 

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@UltraChampion I'll be honest, I've not had a chance/time to test any of these, I patched them and uploaded them, assuming they'd work. I don't know off the top of my head which version @Yukiko tested that worked, but I'll see if he remembers.

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12 minutes ago, Djdragon44 said:

@UltraChampion I'll be honest, I've not had a chance/time to test any of these, I patched them and uploaded them, assuming they'd work. I don't know off the top of my head which version @Yukiko tested that worked, but I'll see if he remembers.

Okay Thanks

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