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rurun-chan

Utawarerumono Mask of Truth, english patch v1.0 [PCSG00838][Mai.233.2zEx]

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pic0.jpg.2b0ca13aa93bc9ab3500df260932611f.jpg

A beautiful VN with good story, featuring SRPG-style turn-based battles. Direct continuation to the previous game: Utawarerumono: Mask of Deception. Please login or register to see this link.

 

Translation of story is 100% full – official translation –, UI translation almost 100%, some text may look weird, though.

Original assets modified, changes include:

  • eboot.bin
    • Increased limit of maximum line length in various places
    • Translated UI text (from japanese to english)
    • Removed half-width to full-width characters conversion in some places (like Apple -> A p p l e )
  • Dialog texts have been laid out again with line breaks occurring only at word boundaries or split points
  • Dictionary texts have been laid out again with line breaks occurring only at word boundaries or split points
  • Font file modified to add missing half-width characters (' and ")
  • UI textures patched and correct textures used everywhere

There are still some minor graphic bugs and few translation errors in interface, but should be nothing game-breaking.

Screenshots and links:

Please login or register to see this spoiler.

Brought to you by people from /r/VitaPiracy Discord server.

INSTALLATION:

Just install it with MaiDumpTool, no futher actions required.

NOTES:

Archive includes patch files for eboot – you can modiƒy everything you don't like back (patch programs not included).

Patch for the increased resolution (672x384 -> 960x544) of battle scenes discovered, but is not applied beforehand. See eboot.bin.patch for details.

Story translation full. Interface translation almost 100%, some texts in UI may look weird, though.

UPDATE:

Noob's guide to the resolution patch: open eboot.bin in hex editor and replace byte value at the offset 0x1535F8 from the start with any value from 0 to 100 (values are decimal). Use 100 for native resolution, 70 for original setting, 50 for quarter of native resolution and anything lower will make the game look worse than first one on PSP xD

Edited by rurun-chan
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The gods have spoken, and blessed us poor unfortunate souls once again! Thanks everyone who worked (and is still working maybe) on this project. You've no idea how thankful this third world dweller is for being able to experience this game (Though, I'm still yet to finish the first).

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First of all, thank you for your release. I've managed to beat the main story without any significant problems. Fantastic, touching story and interesting gameplay. For VN part, there were no problems, bugs or crashes. And yet still, there were some bugs in gameplay part of the game that requires attention:

1) As stated above, you can't transfer your save data from Mask of Deception, which is a shame for those people who sink a lot of their time into the original game.

2) The game constantly crashes on Munechika Trials. Either when you try to choose the stage in the menu or on some stages themselves (like the one that makes you learn Secret Criticals).

3) There are also some instances of crashes after Mikazuchi joins your party. Precisely when you disable Final Attack of your unit in their Action Chain. This bug is not constant, but still pretty annoying. Btw, it's irrelevant whatever Mikazuchi is in your party or not, it's just the bug starts to appear during the stage he joins and thereon.

4) The similar issue also present in the post-game content too. The game simply freezes after you try to tune-up your unit's Action Chain during its Element Activation, but without crashing.

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Are all those errors and freezes because they used a bad dump as basegame to translate on or the swapped assets interacting with one another?

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I don't know what I did wrong, but the game ALWAYS crashes during the VN part prior the retaking of Yamato. Genho's sprite remains on the screen even during other characters' dialogue and then crashes. Has anybody else encountered this problem?   

2017-12-14-201443.jpg

Edited by aruprad

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On 14-12-2017 at 2:16 PM, aruprad said:

I don't know what I did wrong, but the game ALWAYS crashes during the VN part prior the retaking of Yamato. Genho's sprite remains on the screen even during other characters' dialogue and then crashes. Has anybody else encountered this problem?   

2017-12-14-201443.jpg

read the thread, there seem to be several instances in which this game crashes

mine always crashed during the fights when I tried to manually change a combo I've given up, it became unplayable for me

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If i'm in for the story, can i beat the game without a crash? What should i prevent doing if i don't want a crash?

 

The responses here are a bit contradicting: So is the game beatable wthout any freezes?

 

Edit: Also... How do i find the line to be edited in a hexeditor to enhance the resolution? I opened it in 2 hex editors and in both cases i can't find the value to be edited ('value at the offset 0x1535F8'). Also there are no decimal values in the eboot.bin if i open it. And there is no guide in the internet how to apply the resolution hack, so i'm confused... never edited something in a hex editor before.

Edited by baten

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So game has game crashing bugs and nobody has explanined why we cant find tge offset for the resolution in our HxD pr whatever. Cant find it anywhere. Lovely.

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On 2.1.2018 at 4:00 PM, KingKongalonga said:

So game has game crashing bugs and nobody has explanined why we cant find tge offset for the resolution in our HxD pr whatever. Cant find it anywhere. Lovely.

On the Vitapiracy subreddit there's another user despereately trying to find a way to edit the eboot. Have you found any way to enhance the res yet?

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2 hours ago, baten said:

On the Vitapiracy subreddit there's another user despereately trying to find a way to edit the eboot. Have you found any way to enhance the res yet?

Sadly no. I refuse to give up but is annoying to hell that NOBODY is helping on this situation or providing a already edited eboot. No proper explanation or example or edited eboot. Is really frustrating.

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Posted (edited)
3 hours ago, KingKongalonga said:

Sadly no. I refuse to give up but is annoying to hell that NOBODY is helping on this situation or providing a already edited eboot. No proper explanation or example or edited eboot. Is really frustrating.

I wouldn't blame them, the release of this dump/patch was quite a while ago... Most just moved on or don't check out this site as ofte as newer releases tend to be few and far in between.

Anyways... I'm not sure, but after quite some experimentation i think i got it:

The dump from here included a file called eboot.bin.patch...

In it there were some lines regarding the changable parameters:

#Set 3D Resolution to 100% 0x81C52908: 4620A0E3, 6420A0E3'

So i searched for the following '4620A0E3' in the eboot file (via hex editor...

found it at the offset '001535F0'... As this resembeled the offset mentioned in the tutorial i posted by the topic starter/uploader (offset: '0x1535F8') i thought this might be the offset to be changed and the tut had an error in it. I changed the value to '6420A0E3' (for 100% resolution)...

Game seems to run, but i don't know if the 3D is at 100% resolution or not.. I just had one short battle 1 1/2 hours in (well you know how this works with Utawarerumono games i'm sure) so i can't say for certain if the res was the native Vita res. It also doesn't help that i only have a PSTV and therefore it's even harder to tell. Well at least it runs so my changes to the eboot shouldn't have broken my dump.

 

Edit: It should look like this in your Hex editor...

ygMKCYW.jpg

The marked line represents the value you need to search for... See the corresponding offset 001535F0 to the left? So either the tut by the topic starter was wrong and the correct offset is 001535F0 and not 001535F8 or i'm wrong. But on the other hand: If you search for the value 4620A0E3 (as stated in the eboot.bin.patch file that came with the dump), this is the only line it appears in, so it has to be the one... Just change it to 6420A0E3 and you're good to go. I'll be further testing it tommorow... Maybe i'll get inte the next battle. I'm about 3 hours in right now. No crash so far, no freeze either.

 

Edit 2: I edited the eboot bin in the games directory, NOT the eboot_origin.bin in the mai_moe folder in the games directory. Not sure what eboot file is used by maidump tools for the installation. I guess it's the eboot.bin.

Edited by baten
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3 hours ago, baten said:

I wouldn't blame them, the release of this dump/patch was quite a while ago... Most just moved on or don't check out this site as ofte as newer releases tend to be few and far in between.

Anyways... I'm not sure, but after quite some experimentation i think i got it:

The dump from here included a file called eboot.bin.patch...

In it there were some lines regarding the changable parameters:

#Set 3D Resolution to 100% 0x81C52908: 4620A0E3, 6420A0E3'

So i searched for the following '4620A0E3' in the eboot file (via hex editor...

found it at the offset '001535F0'... As this resembeled the offset mentioned in the tutorial i posted by the topic starter/uploader (offset: '0x1535F8') i thought this might be the offset to be changed and the tut had an error in it. I changed the value to '6420A0E3' (for 100% resolution)...

Game seems to run, but i don't know if the 3D is at 100% resolution or not.. I just had one short battle 1 1/2 hours in (well you know how this works with Utawarerumono games i'm sure) so i can't say for certain if the res was the native Vita res. It also doesn't help that i only have a PSTV and therefore it's even harder to tell. Well at least it runs so my changes to the eboot shouldn't have broken my dump.

 

Edit: It should look like this in your Hex editor...

Please login or register to see this link.

The marked line represents the value you need to search for... See the corresponding offset 001535F0 to the left? So either the tut by the topic starter was wrong and the correct offset is 001535F0 and not 001535F8 or i'm wrong. But on the other hand: If you search for the value 4620A0E3 (as stated in the eboot.bin.patch file that came with the dump), this is the only line it appears in, so it has to be the one... Just change it to 6420A0E3 and you're good to go. I'll be further testing it tommorow... Maybe i'll get inte the next battle. I'm about 3 hours in right now. No crash so far, no freeze either.

 

Edit 2: I edited the eboot bin in the games directory, NOT the eboot_origin.bin in the mai_moe folder in the games directory. Not sure what eboot file is used by maidump tools for the installation. I guess it's the eboot.bin.

Well shit. Gonna check this tomorrow morning and see what i get. Im like 9 hours into the game so free battles are in my list. Probably by then you might have figure it out if it worked or not so.

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Posted (edited)

Well. I downloaded another hex editor but this one is a phone hex editor and i found the correct value on that one from my already installed eboot. Changed the value 46 to 64 that is 100 in resolution and presto. Name of the phone hex editor is "Hex Editor" by First Row. Android. Now im not sure if its my hex editor or the eboot changes a bit when installed. But well, i found it out regardless from my already installed games eboot with this hex editor

Screenshot_2018-01-08-08-04-49-1-1.png

Edited by KingKongalonga

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is there any way to to transfer clear save from previous game??

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@boroxs What do you mean by a previous game? Like you played it on your Vita, uninstalled it, reinstalled it, and transferring it like that? There is a Vita Save Manager (Please login or register to see this link. ). Let me know if this is what you're looking for, or if there's anything else I can do to help~

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