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Emankcin posted a topic in TutorialsI used to be able to do this with no issues whatsoever, and even today, it was working fine, but then I just had something very strange happen. I'm not sure if this is part of the design of the new Vitashell, or if this is something else. Originally, my vitashell on both the memory card and the SD2Vita was version 0.95. I upgraded to version 1.81 on the memory card first, then switched to the SD by adding the line ur0:tai/gamesd.skprx below the kernel. Went to SD no problem. I then shut down, inserted a different, but reformatted memory card in there, because I was planning on putting more games on that, but I needed to first put the vitashell onto the new memory card, so I moved the vitashell vpk over to the new card, deleted the gamesd line, and restarted the vita... and immediately realized my stupid mistake! I can't run a vpk unless I have vitashell! Doh! So, I shut it down again, and inserted my regular memory card, and it rebuilt the database, and I was back to my memory card. No problem. My plan was to go back to SD, and copy the necessary folders directly to the new memory card, to see if that would work... But this time, when I added the gamesd line below kernel and restarted, I was looking at the bubbles and folders for my memory card still! Yet in the vitashell, the directories look like the SD card. Worse still, back on the live area, any game I try to run gives me a corrupted file error! Removing the line fixes this, and those games run again, but I couldn't get back to the SD card... until I went back into the vitashell (with the gamesd line inputted, and after restarting), I pressed triangle, and clicked on 'Refresh livearea'. Now, all of my SD bubbles are there... But now, so are the memory card ones! So, is this a function? Or did I screw something up here? When in SD mode, SD games play. When memory card, those games play... I don't mind my screens being crowded, but I just need to know if this is normal for vitashell 1.81? I forgot to mention, I am running Enso.
Hello all! Today we're going to be putting together your new and shiny SD2Vita Adapter! The end goal, is to have your SD2Vita MicroSD Card mount to ux0 at boot, and your Vita card mount as uma0. Getting Started First, we need a couple of things before we get started. SD2Vita Adapter from somewhere. I personally got mine from Srident (Found Here) a REAL Micro SD Card (See this thread for testing and why you should test it first) Vita (Slim or Phat) Running 3.60 Enso (Found Here) Micro USB to USB Adapter FTP Client (WinSCP/Filezilla, I personally use Filezilla) Win32 Disk Imager Driver for SD2Vita (Found Here) a zzBlank Image You can get Win32 Disk Imager, and zzBlank from THIS link. First Steps Now that you've gathered the required materials, you now need to put them all together! First, Open MolecularShell or VitaShell on your Vita, and FTP over EVERYTHING from ux0. Every folder, every file, every single thing. The reason this is important, and in this tutorial, you'll be "replacing" your Vita Card with SD2Vita, and it'll be using it as it's core storage. So if you miss files, it can cause issues later down the road. Once all files have been copied to a safe space on your desktop, MAKE SURE nothing got missed. FileZilla in my case would stop ~20 minutes into the X-Fer, and I had to manually do some work. Take your time with this, it's worth the time! Now wait, couldn't I just use VitaShell or MolecularShell and use USB to move things? It's much Faster! - I'm glad you asked! The answer is NO. VitaShell does not show all the files, only FTP does, and you need EVERY FILE. Next Step, is to move your "ux0:tai/" folder over to "ur0:tai" - Change all of your plugins to ur0, like so: Next, move your gamesd.skprx file to "ur0:tai/" and add it to config.txt under *KERNEL, like so: Now, reboot your Vita! You should see the Molecular Boot Logo, and it should take your to the LiveArea/Lock Screen. If it hangs on the Molecular Icon, hold the Power Button for 30 seconds, hold the "L" Trigger, and restart it via the menu that comes up, and make sure everything looks correct and try again! You've now successfully gotten the drivers for SD2Vita installed and working. Now to getting the SD Card setup! Imaging/Setting up the MicroSD Card First, plug in your MicroSD to USB with your MicroSD Card you've tested, and make sure it shows up. Do not start to move things over, we still have to format it. Open WinDisk Imager and load the zzBlank Image like so: The path will be different for each person and where you've saved it. Press Write and wait until it's done. Unplug the USB Adapter, and plug it back in. Windows will say it needs to be formatted, hit "Format" - Make sure you follow this very carefully exFAT as File System Default Allocation Unit Size LEAVE VOLUME LABEL AS BLANK Click Format and wait until it's done And NOW you can move over all of the files you copied from ux0 back to the MicroSD Card. Once it's done, unmount the USB Adapter, turn your Vita OFF, put your MicroSD Card into the SD2Vita, and plug it in, it should NOT push against any springs, or have any resistance, it'll just slide in. You might have to give it a little wiggle, but it'll fit. After that, turn on the Vita and watch the Game Cart LED (Orange LED by where you put your SD2VITA) You should see it light up and flashing, that's a good sign! It should boot, it might say "Rebuilding Database" this is fine, let it finish and load into the LiveArea. Open VitaShell, and it should look (Depending on your MicroSD Card size) something like this: Notice my ux0 says "61.00GB / 183.34GB", I have lots of games installed, but you should now be good to go! If you have any issues or questions, feel free to ask and I'll do my best to help!