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Found 114 results

  1. ROM hack of: Pokémon Ultra Sun and Pokémon Ultra Moon (3DS) Pokémon Supernova Sun and Penumbra Moon are mods for Pokémon Ultra Sun and Ultra Moon. Like my Rutile Ruby & Star Sapphire hacks and my Nova Sun & Umbra Moon hacks, their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Supernova Sun and Penumbra Moon is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that the player levels up very quickly. Every Pokémon in Trainers' teams has a a proper moveset and many are holding items. The Elite Four and Champion are Level 100, and the player doesn't need to grind to equal that! Supernova Sun and Penumbra Moon's secondary focus is inspired by Super Smash Bros. Melee's "20XX Hack Pack" which is designed to improve competitive players' ability to practice and grind. In Supernova Sun and Penumbra Moon's Legit Build, everything obtainable is 100% legal and legitimate for real online battles or trades. In all Builds, some features are designed to make preparing competitive teams much less of a hassle. Competitive hold items are much more available, a 6IV Ditto is available through an in-game trade (holding a Destiny Knot), Eggs hatch in one cycle, and Level 100 Memento Blissey battles are available in the Battle Buffet once the main story has been beaten. These mods are very expansive. In addition to Trainers, Supernova Sun and Penumbra Moon also feature edited: Wild Pokémon availability (in three different ways!) Wild Pokémon hold items Item availability in Poké Marts and from special vendors Evolution methods for Trade Evolutions and "Level up in a specific area/version" Evolutions Level-Up movesets to handle the increased level curve and add access to TM and Tutor moves (details) And much more! Trainer Changes Harsher Level Curve: The game is balanced around use of the EXP Share, which allows for explosive growth. Disabling the EXP share is not recommended. All-new Trainer teams, designed from the ground up, many featuring six Pokémon! All Captains, Kahunas, and other bosses have six Pokémon! Every fully-evolved non-Legendary Pokémon (and Mega Evolution) will be encountered in a Trainer's team during the main story! Totems are powered up and pack new strategies! Post-game Memento Blisseys added to Battle Buffet in Hau'oli City! Trainers are capable of EV Training their Pokémon! While grinding is always possible, the curve is such that the player will be approximately even with all enemy levels if you complete the optional content such as side routes. The player might become overleveled if they use the Lucky Egg, Pokémon Refresh, and/or the Trade Bonus. Pokémon Changes There are four builds available of SnS/PuM! They differ in Wild Pokémon availability. The Expanded Build is the most popular, since it increases the variety of Pokémon found in Alola. Expanded Build Wild Pokémon are altered so that every non-Legendary (Tapu/UB/Mythical Pokémon count as Legendary) species is available, at the same level as the Leveled Build. Legendary encounters are not changed in this or any Build. Click here to see where you can catch every Pokémon! This Build is the recommended way to play the ROM hack. The player will have access to 58% of non-Legendary evolution lines on Melemele Island alone. This access expands to 83% after Akala Island, and 98% after Ula'ula Island. Every non-Legendary evolution line is available before the Elite Four! By editing anything caught in the Expanded Build to have come from an Egg (and making sure to obey Poké Ball legality), even Pokémon from this Build can be made legal, though not technically legitimate. All encounter levels are increased to match Supernova Sun & Penumbra Moon's harsh level curve. This Build also features all of the rarity changes of the Legit Build. Legit Build All Wild Pokémon are 100% legit for trade and will not appear as "hacked" by any legitimacy testers. Most nocturnal Pokémon are available in the day. The converse is true for diurnal Pokémon. Rare and interesting Pokémon have been moved into more common slots. Fearow, Yungoos, and friends now occupy the rarer encounter chances. The more unique, fun Pokémon like Mimikyu and Stufful are now as common as a Yungoos or Alolan Rattata would have been. This Build is recommended if you're using the mod to facilitate competitive breeding, Shiny hunting, Pokédex filling, or other such post-game concerns. Leveled Build Wild Pokémon are the same as in the Legit Build, but are leveled up to keep pace with SnS/PuM's harsh level curve. It is recommended to use this over the Legit Build for gameplay if you don't want to use the Expanded Build, since the Legit Build's Wild Pokémon will be farbehind the level curve. Anything caught in the Leveled Build just needs a quick adjustment in PKHeX (edit its Met Level) to become 100% trade-ready. Lite Build No changes to the Wild Encounter tables of Ultra Sun and Ultra Moon were made. Better Level-Up Learnsets! Learnsets have been adjusted to provide better access to moves, particularly in Expanded and Leveled Builds. Species no longer "miss out" on moves because they were encountered at a high level, and most "Level 1" moves have been added to the standard level-up learnset. TM and Tutor moves have also been added to the Level-Up learnsets. No illegal moves have been added to any species in any Build. If you're breeding Pokémon and both parents know a move that's normally a Tutor/TM exclusive for the offspring, the offspring will get that move as an illegal Relearner move. To avoid this issue, delete the file /romfs/a/0/1/3 (this will remove all moveset changes!) if you intend to breed without a Ditto or simply check the Pokémon's Relearn Moves in PKHeX. Wild Hold Items are improved in all builds! Every species is now capable of holding at least one item in the wild. Every species that has a Mega Evolution in its line is capable of holding its Mega Stone in the wild. Wimpod, Alolan Meowth, and certain other species have been known to hold Bottle Caps and Gold Bottle Caps! Pokémon that evolve through use of a hold item have a chance to hold that item in the wild. Pokémon that need a special Incense to produce certain offspring have a chance to hold that Incense in the wild. The 10 Fossils available in Gen VII are now held by certain wild Pokémon 50% of the time. Some other Pokémon also have a chance to hold Fossils. The remaining Fossil (Old Amber) is now held by the Oddish line, which only appears in the Expanded Build. Check here for a list of all species and which Hold Items they can have in the wild. Also: All non-Legendary Pokémon are able to SOS call in the wild. Baby Pokémon and Pokémon with predatory SOS calls (Corsola, Carbink, Durant, etc.) have a higher SOS call rate than most species. The "normal" SOS call rate has been increased thanks to an anti-annoyance feature in Ultra Sun and Ultra Moon: Only one SOS call per fight will succeed unless the player uses an Adrenaline Orb. Item Changes A new Item, Restoration Wing, has been added to Poké Marts. It fully restores a Pokémon's HP and status, but cannot be used during battles. This item replaces the Health Wing item, so it won't show up as an illegal item and can freely be traded to other Gen VII games. Sacred Ash has been renamed to "Revival Powder" and is available in Poké Marts! Revival Powder functions as a Max Revive for your whole party, but is unusable during battles. Max Repel's duration is increased by 50%. Drink items and the Super Potion have had their Generation I-VI potency restored. Revives have been nerfed to only heal 1 HP, to add strategic risk to their use in battle (Sacred Ash is unusable during battles). Beware of passive damage! Roto Boost has been nerfed, and now only boosts Attack, Special Attack, and Speed. Poké Mart Changes Less useless junk in Poké Marts! Items like Antidote and Paralyze Heal have been replaced with disposable competitive items like Focus Sash and Weakness Policy. Item prices have been altered. Some items are more expensive than standard Ultra Sun and Ultra Moon, and many are much cheaper. All Poké Balls and Repels are on sale! Thrifty Megamart is now the go-to place to purchase competitive items like Leftovers and Life Orb. Don't forget to grab a Discount Coupon at the door! The third counter sells useful breeding and training items, like Lucky Egg and Ability Capsule. Route 8's Pokémon Center sells second-tier competitive items like Flame Orb, Scope Lens, and Safety Goggles. Route 2's Pokémon Center sells the complete list of standard Poké Balls. Hau'oli City's Pokémon Center sells the complete list of Apricorn Balls, as well as Beast Balls. Route 5's Pokémon Center sells the six EV Reduction Berries, in addition to the Sitrus and Lum berries. Removing unused EVs (SpA on Machamp, etc.) is a great way to passively optimize your team! Konikoni City's Pokémon Center sells Bottle Caps, Gold Bottle Caps, and the six Power Items! Mount Lanakila's Pokémon Center sells everything you need to get your team ready to finish the game: Rare Candy, PP Max, and Heart Scale! Full list of Poké Mart Changes. Evolution Changes Click Spoiler if you want to see Evolution Changes Other Features Custom Title Screens! Eggs now hatch incredibly quickly. Every species now has a 1-cycle hatch rate. Note this doesn't apply to Event eggs or Traded eggs. Switch Mode no longer reveals the incoming Pokémon. An in-game trade for a 6IV Ditto (holding a Destiny Knot) now exists! New, improved Pickup tables! Custom Banners for .cia/.3ds installs! Notes If you haven't done so already, please purchase Pokémon Ultra Sun or Ultra Moon! If you enjoy them (or this mod), Game Freak deserves your money. You cannot install a CIA of Supernova Sun alongside a CIA/eShop copy of Ultra Sun. The same restriction applies for Penumbra Moon and Ultra Moon. This mod is capable of multiplayer. With the Drag & Drop install method, it's capable of online multiplayer. It's best to avoid using Game Sync while using any Ultra Sun / Ultra Moon mods. Only important text like the name and description of the Sacred Ash and Health Wing have been edited in non-English languages. This is NOT designed for Nuzlocke play. I don't believe a Nuzlocke of this game will be possible, let alone an enjoyable game experience. Limitations I still cannot add Triple, Rotation, and Horde Battles to the world. I also cannot turn Single Battle trainers into Double Battle ones. Enemy Trainers cannot use unique Z-Moves like Extreme Evoboost or Malicious Moonsault. Certain battles won't force you to black out if you lose, instead progressing the story the same as if you won. I can't change this function. Ultra Sun and Ultra Moon's event scripts cannot currently be modified. This means that I cannot make cutscenes shorter or skippable. The ability to use Mega Evolution is independent of the "Key Stone" item and is only set by triggering a flag in the save file after the battle with Dexio on Poni Island. This means that Mega Evolution is not accessible throughout gameplay unless save editing tools are used. Installation Instructions .CIA/.3DS Installation (CFW) Requirements: N3DS/3DS/2DS with Luma3DS CFW (8.0+), Godmode9 and FBI installed, Pokémon Ultra Sun or Ultra Moon (Cartridge or eShop/CIA) Install the CIA provided by the Download link at the bottom of the post in FBI - Done! Special Thanks Kaphotics: for creating the stellar PK3DS. SciresM: For making everything possible and coding the tools that form the base of PK3DS. evandixon: For 3DSDotNetToolkit. smealum: For HANS, making piracy and specialized hardware unnecessary to run ROMhacks. Aurora Wright: For Luma3DS, especially Luma3DS 7.0+ LayeredFS. This is the ultimate form of "simple installation with no piracy required"! neobrain: For Braindump. dnasdw: For 3dstool. JK: For JKSM. Bernardo Giordano: For Checkpoint. My dedicated beta testers: WolfLord, Skeletonluvr, and Jaredave. Without their help, this mod would be much more broken and much less fun. Nintendo/GAME FREAK: For making a game series I've been devoted to for my entire life. Change Log Current Version: v1.0.2 (12-27-2017) Properly implemented altered Game Text for non-English languages. Version 1.0.1 (12-27-2017) Version 1.0.0 (12-26-2017) Download Links ***I personally created these CIA's, using the instructions included in the OP, as well as using the CIA's from out own Forum, if you wish to create your own, the link to the page of this ROM hack is included. I've also not had a chance to test these personally, but they should work just fine, if not, let me know!*** Link to OP Original Post Downloads: Password: [email protected] for all Files Size: ~1.73GB Compressed, for All, ~3.5GB Uncompressed
  2. Pokemon Ultra Moon & Ultra Sun Decrypted for CITRA Download: (Hide is one so that N!ntend0 dosen't catch up fast on the link ^^) INFO: You need WinRAR 5.21 / 7-Zip 15.12 or newer to extract the archive. Packaged as RAR5 Password: [email protected] Size: 1,7 GB compressed 3,45 GB unpacked Format: 3DS
  3. Pokemon Rising Ruby & Sinking Sapphire What is this? Rising Ruby and Sinking Sapphire are modifications of Omega Ruby and Alpha Sapphire that allow you to play through the main game with all 721 Pokémon obtainable and go through the challenge of a significantly stronger Pokémon League. A huge emphasis has been placed on Pokémon availability, with most areas in the game offering 10 or 11 species that haven't been seen before that point. The mostly equal chance of encountering any of the Pokémon in an area also mean you're unlikely to get the same thing twice on the first encounter, making the game lend itself well to Nuzlocke runs (if you can handle the extra challenge from the trainer battles!). In addition to these two main changes, there are also modifications to other things where possible, including new convenient sets of level up moves, modifications to evolutions removing trading demands and overly high level requirements, and buffs and changes to Pokémon base stats, abilities and types. The name of the game is that hopefully, you can use whatever Pokémon you like. The challenge the hack brings is six Pokémon rosters on most important trainers, a much sharper level curve, evolved Pokémon appearing earlier in the game, stronger movesets, the use of held items and more. The game has been built assuming the Exp. Share has been turned off and you're carrying 6 Pokémon around with you, so be sure to turn the Exp. Share off if you're only using 6 Pokémon and want an optimal experience! There are unfortunately no edits to the events that take place within the game as script editing is currently not possible on any games in gen 6, so this hack is purely for an enhanced in-game experience. I'm hoping that part of it should be quite enjoyable though. (The hack itself has been around since November 2015, but I hadn't really popularised it as I wasn't completely happy with how it turned out. Now that I've fleshed the changes out a lot more I felt it was ready to bring it to more attention.) Features > The wild Pokémon lists in each area have been entirely renovated with appropriate mixes of the 721 Pokémon available in Gen 6. Each area contains 10 or 11 Pokémon, with each having a 10% encounter rate (or two with 5% in the case of 11 Pokémon), with some earlier routes containing further species in hordes such as the starter Pokémon and Eevee. Most basic forms of Pokémon are available early, with everything besides legendaries (and Spiritomb) being available for capture before seven badges, but with a huge majority playable before even the fourth badge. Pokémon are usually seen in areas that are somewhat appropriate to them, so if you see a Pokémon in a particular environment in another Pokémon game, there's a decent chance you might find it in a similar environment in Hoenn. It is worth noting that not every Pokémon in the wild is able to be captured using the DexNav, as the DexNav screen is only able to support so many Pokémon. In these cases, Pokémon with more sought after hidden abilities are more likely to be available. > The rosters of every trainer in the game has been edited, now also pulling from the pool of every Pokémon. You'll see the majority of species at least once through the game if you fight every trainer, and their levels scale up much higher compared to before; OR/AS's main game saw levels going from 5 to 59/62, whereas RR/SS pulls it up with levels ranging from 5 to 79/81. The extra experience your Pokémon will gain from fighting more evolved Pokémon and trainers having more Pokémon in general will offset the level gap, letting you keep up with the game. > Special trainers such as the Gym Leaders, Elite Four and the rivals have gained extra modifications in the form of the strongest AI setting (where not already applied), the use of held items, stronger movesets, higher IVs and ideal abilities. Most of these trainers also have 6 Pokémon, with every Gym Leader, Elite Four, and even the team admins and leaders sporting a full roster in their final fights. In keeping with the original game, these trainers will still generally have their signature Pokémon ready to go, with new species brought in either from previous appearances or just being new altogether. Additionally, you'll find a lot of trainers will start using Mega Evolutions against you as to get later into the game. > The personal stats of many weaker Pokémon have been tweaked to give them a fighting chance against the stronger Pokémon in the game. Previous weaklings such as Butterfree, Parasect, Farfetch'd, Magcargo, Delibird and Kricketune now have points invested into their stronger stats to give them a particular niche in your team, although they may still fall off as you proceed! With one or two exceptions, no fully evolved Pokémon should have a base stat total below 440. > Type and ability changes have also been given to some Pokémon, with familiar faces from my old hacks such as Bug/Water Masquerain, Grass/Dragon Serperior and Fighting/Flying Farfetch'd being ready to rumble. The addition of Fairy-type also allows a few new changes to the table, with Pokémon such as Misdreavus, Dunsparce, Volbeat and Illumise sporting the new typing. In many cases, Pokémon with only one ability now gain their hidden ability as a normal second ability, and in some cases have entirely new abilities available such as Gale Wings Chatot and Pixilate Dunsparce. > The level up pools for almost every Pokémon have been shuffled to make them a lot easier to use throughout the game, in the same style as how some Pokémon such as Marill and Eevee received new level up sets in Black 2 and White 2. Level up pools have also been bolstered with the addition of moves ordinarily learned from TMs, HMs, previous generations or egg moves. In some cases, Pokémon have been given completely new moves, with stars such as Megahorn Pinsir, Moonblast Togekiss and Hurricane Sigilyph able to pull their weight. > Some attacks have been buffed, notably making Cut, Strength and Rock Smash a lot more usable throughout the game. Special attention has also been given to some of the weaker Fairy-type moves and the lacking special Rock-type moves, with stronger powers (at the cost of reduced effects) making them feel much nicer to use. > Evolutions have been modified so that no Pokémon needs to be traded in order to evolve. Pokémon with ridiculously high evolution levels (including but not limited to many of those from the Unova region) have also had their evolution levels reduced to keep up with the pace of the difficulty curve in the game. > Some Poké Marts and item stalls through the Hoenn region have been changed, now allowing you to buy evolution stones and items such as Dragon Scales and Reaper Cloths (now USEable from the item menu) and evolve the many Pokémon you can capture. Mega Stones for Pokémon whose are normally unavailable before beating the Elite Four can also be purchased in shops after gaining six (or for some, eight) badges. The prices of some items have also been adjusted, with Poké, Great and Ultra Balls becoming significantly cheaper and heavy costs added to Master Balls and Mega Stones. > Gift Pokémon and Static Encounters have been modified to fit their levels with the new curve as well as have some bonuses if you are able to use a modified CRO file. Highlights include guaranteed 31 IVs for any starters and fossils you receive, fighting Tornadus, Thundurus and Landorus in their Therian formes, and strong, 31 IV, hidden ability encounters when Soaring in the Sky. > Some text edits have been made in the game where needed for certain situations, such as the removal of Maxie or Archie's line about being the first aside from the player to use Mega Evolution and a heavy push towards the player to not use the Exp. Share. > Trainers in the Battle Resort now act as a "hologram system", allowing you to 'rematch' the Gym Leaders of Hoenn as well as fight trainers with teams belonging to characters from other regions such as Blue, Cynthia, and the Gym Leaders/Elite Four from the Kalos region. > Almost all changes are documented and split between five different documents, which can be consulted to find out more about anything you wish. This includes the exact changes made to any Pokémon, the wild Pokémon in an area and the details of rosters held by nearly every trainer in the game, with full information of moves, items and abilities given for important characters. More Information can be found here: https://projectpokemon.org/forums/forums/topic/38629-pokémon-rising-ruby-and-sinking-sapphire/ Rising Ruby Download: Sinking Sapphire Download: Password: No Password! Version: 2.1.0.7 (Both of them) Size: 1.05Gb (Both of them) Confirmed Working on my 3DS (o3DS Luma3DS, latest as of 9/6/2017, 32Gb SD Card) Installed with FBI.
  4. Pokemon Sun & Moon incl 1.1 Update The 1.1 Update is incluced for each game withing the 7zip archive. Download: Hide is on to keep the links longer alive. Password: [email protected] Size: 2,99GB, 3,01GB compressed Format: CIA Tested on: New3DS LL(XL) with latest LUMACFW Build
  5. Pokemon Ultra Sun

    Leaked version of Pokemon Ultra Sun Pokemon Ultra Sun Thanks to Holiday Ougi Remember don't go online until official release of the game. Mega Mirror by Yukiko _____ If you are having some of the following issues try the solution. Cia Failed to Install It requiered internet conection Its probably due to you have installed the preloaded cia before. A solution would be to remove the ticket of the game so go to FBI > Tickets > Look for and delete "00040000001B5000" Remember you can check this before installing the cia and avoid wasting time. Let us know if this work for you. Edit by Yukiko: I found out that my 3DS with the leaked Pokemon Ultra Moon didn't liked the Ultra Sun cia so just put a dummy seed in here on your 3DS SD "fbi/seed/" Worked for me no idea why but it just did before that i had 3 installs failing even after removing the ticket like mentioned above. Tested and working on o3ds with boot9 and luma 8.0
  6. Genre: Role-Playing Game Size (compressed): 18 MB Size (uncompressed): 64 MB Link: Password:
  7. POKÉMON ALPHA SAPPHIRE INFO Tested and WORKING on Citra Bleeding Edge (25/July/2017) Unpacked Size: 2GB Packed Rar: 1.18GB Compressed using RAR5. Version 5+ of WinRar is recommended! Format: .3ds Password: aviven
  8. DRAGON QUEST VIII 3ED UNDUB 3ED for Orchestrated, Uncensored and Undubbed Japanese Voices and BGMs restored, as well as some "censored" outfits restored from the PS2 version. Uncensored Customs:(Left EUR/US, Right Japan Uncensored) Download: Password: [email protected] Size: 3,45 GB compressed Format: CIA Tested on: New3DS LL(XL) with latest LUMACFW Build Credits: davhuit
  9. POKÉMON OMEGA RUBY INFO Tested and WORKING on Citra Bleeding Edge (25/July/2017) Unpacked Size: 2GB Packed Rar: 1.18GB Compressed using RAR5. Version 5+ of WinRar is recommended! Format: .3ds Password: aviven
  10. New Super Mario Bros. Wii Download: Password: [email protected] Size: 347 MB Format: WBFS Tested on: My Wii
  11. Pokemon Y Password: [email protected] Version 1.0 Unmodified - Update-able with FreeShop Size: 1.7Gb Uncompressed .CIA Confirmed Working on my 3DS (o3DS Luma3DS, latest as of 9/6/2017, 32Gb SD Card) Installed with FBI.
  12. FANTASY LIFE INFO Tested and WORKING on Citra Bleeding Edge (19/July/2017) Unpacked Size: 887MB Packed Rar: 697.2MB Note: Choose a boy! The game seems to crash in the character creation in the part where you choose a life (class) if you choose a girl! Compressed using RAR5. Version 5+ of WinRar is recommended! Format: .3ds Password: aviven
  13. What are No-Intro sets? No-Intro is a group dedicated to collecting ROMs of older video game systems for the sake of preservation. Their main goal is to collect complete and accurate collections of old video games. This means no hacks, bad dumps, etc, only clean ROM files accurate to what was commercially released. The name "No-Intro" came from the early days when they used to rip out annoying "scene" intros that were sometimes injected into dumped games. If you want more information you can visit the No-Intro website. Difference between No-Intro and Goodsets The most common complete ROM sets you will encounter on the internet are known as "GoodSets". While these aren't bad, they have a slightly different goal and are usually several years outdated. Goodsets basically collect together as many known dumps as possible into one set. The good, the bad, hacks, multiple dumps, all there. No-Intro sets only include one good ROM for each region or revision of a game (usually one US, one Europe, and one Japan). In addition, No-Intro sets are updated frequently as new or more accurate ROMs are found. Basically what you get in a No-Intro set is equivalent to what was on the original cartridges. What are the numbers next to each set? After the Name of the set there are parentheses and numbers. This is the date when the set was last updated in Year-Month-Day format. For example a set with (20101126) was last updated on November 26th, 2010.
  14. Sega 3D Fukkoku Archive 1 Sega 3D Fukkoku Archive 2 Sega 3D Fukkoku Archive 3 Language of the three games is in Japanese
  15. Genre: Racing Size (compressed): 14.6 MB Size (uncompressed): 32 MB Link: Password:
  16. Monster Hunter Stories Decrypted for CITRA Download: INFO: You need WinRAR 5.21 / 7-Zip 15.12 or newer to extract the archive. Packaged as RAR5 Password: [email protected] Size: 1,8 GB compressed Format: 3DS
  17. Pokemon Ultra Moon (RF)

    Leaked version of Pokemon Ultra Moon Pokemon Ultra Moon part 1 [800mb] Pokemon Ultra Moon Part 2 [800mb] Pokemon Ultra Moon Part 3 [24mb] Mega Mirror Zippyshare Mirror by Yukiko Remember not to go online until official release (17 November) Part 1 800mb Part 2 800mb Part 3 24mb Total 1.58gb / Uncompressed 3.45gb Thanks to FyreLordZuko for sharing.
  18. Hey guys, This is just the necessary files to undub the game in Luma LayeredFS format. If your copy of the game is from the EU, please see the "EU Compatibility" section below. If your system language is not English, please see the "Language Compatibility" section below. You will need a full copy of the US/EU game on cart or installed to use this undub. Simply extract the contents of the .rar into your SD:/luma/titles directory. Enable game patching in Luma and play! Title IDs: 00040000001CB400 (US) 00040000001CA800 (EU) EU Compatibility: If your copy of the game is from the EU, you need to: 1. Rename the title ID directory from `00040000001CB400` to `00040000001CA800` 2. Rename the `mov\[na]` directory to `mov\[eu]` Language Compatibility: If your system language is not English: 1. Make a copy of `snd\en` and rename it to one of the following (based on your system language, if none match, you don't need to do this step, probably...): 2.a. Ducth: `snd\du` 2.b. Fench: `snd\fr` 2.c. German: `snd\gr` 2.d. Italian: `snd\it` 2.e. Spanish: `snd\sp`
  19. - https://mega.nz/#!agQklZDR!siqZvpCmE_-iz2uJ1xc6d_UL-JS41vv6lbj4YHZ2GKk Format: Cia Type: RPG Tested on: o3ds with Luma All audio but japanese has been remove, ergo the size is lower, nevertheless you still can change text to another language without problem. Language Selector (text) in game avaliable - en,fr,de,it,es
  20. Screens: Hack Description: Do you like the "Pit of 100 Trials" side-challenges from the Paper Mario games? If you did, then you'll sure like this concept. 100 Rooms of Enemies is a enemy rush platformer that consists of 100 setups for the player to go through. Think of this as if you're in an arcade game; you essentially try to improve your record as you die many times. If you succeed to conquer Room 100, you'll be prized with a reward that stands as a reminder that you completed the game. What kind of prize? You'll have to improve all of your skills to find out!There are two versions of 100 Rooms of Enemies that you can try out:-100 Rooms of Enemies (Arcade Mode)A mode where you can die up to 5 times before restarting...-100 Rooms of Enemies (Do or Die Mode)A mode where you only have one shot to get through all 100 rooms. How far can you go in this mode?!Now here's my question: do you have the strategies and skills to conquer all 100 Rooms? DL: Original Thread: Hack by Daizo Dee Von, it's like Paper Mario's "Pit of 100 Trials", with also the "Final Four" like Kirby's "The True Arena". Bonus (Soundtrack):
  21. Screens: Story: The story takes place between SML2 and SML3 (Wario Land). "After having saved Princess Daisy in the four corners of the world... After having recovered his castle by chasing Wario... After having took vacations in the Mushroom Kingdom and Dinosaur Land... ...where Mario spend most of his time to save Peach and confront the hideous Bowser... Mario finally decide to get back to his peaceful castle of Mario Land... Peaceful...? Not so sure, his castle is closed, the 4 keys seems to have been dispersed all over the country. Who did it this time? Wario, Bowser, someone else? Maybe Luigi will tell you more?" DL: Original Thread: Works in SNES9x, ZSNES, and BSNES, hack by Lexator.
  22. POKÉMON X INFO Tested and WORKING WITH A SAVE on Citra Bleeding Edge (25/July/2017) Unpacked Size: 1.68GB Packed Rar: 931.5MB Compressed using RAR5. Version 5+ of WinRar is recommended! Note: In order to run the game you need an existent save file past the character creation! Note2: Set the emulator's Region to USA. Note3: I'm currently looking for working save files so i'll be uploading them here! Format: .3ds Password: aviven
  23. STORY OF SEASONS TRIO OF TOWNS INFO Tested and WORKING on Citra Bleeding Edge (25/July/2017) Unpacked Size: 682MB Packed Rar: 151.1MB Compressed using RAR5. Version 5+ of WinRar is recommended! Note: Formerly known as Harvest Moon! Format: .3ds Password: aviven
  24. Fire Emblem - Warriors Download: INFO: You need WinRAR 5.21 / 7-Zip 15.12 or newer to extract the archive. Packaged as RAR5 Password: [email protected] Size: 1,12 GB compressed Format: CIA Tested on: New 3DS LL[JPN] with B9S 1.2 and Luma 8.1.1
  25. Apollo Justice: Ace Attorney Download: INFO: You need WinRAR 5.21 / 7-Zip 15.12 or newer to extract the archive. Packaged as RAR5 Password: [email protected] Size: 300 MB compressed Format: CIA Tested on: 3DS XL with B9S 1.2 and Luma 8.1.1
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