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Found 53 results

  1. The Switch has this week reinforced its position as the top portable video game system in Japan by surpassing the local lifetime sales count of Sony's PlayStation Vita. The Vita had a significant headstart, launching in Japan in 2011, compared to Nintendo's hybrid device which released domestically last March. There's been a recent surge in Switch sales leading into the holiday period and following the release of Super Smash Bros. Ultimate and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! In less than two years of availability within Japan, the Switch has now shifted more than six million units (approx. 6,112,100). In the past week, the system sold another 281,222 units. The Vita's current total sits at 5,955,448 units and is unlikely to see a return to form with Sony announcing in September it was stepping away from the handheld game business in 2019 and had no plans for a future portable device. On both occasions, Sony's handheld systems have failed to make an impact when compared to Nintendo's portable hardware. This includes the company's inability to match the sales momentum of the DS and 3DS, allowing Nintendo to then dominate the small-screen video game market with key franchises on Switch such as Mario and Pokémon. SOURCE
  2. PS4 Firmware 6.20 was released yesterday, right after a series of announcements related to PS4 exploits. It would be very unlikely for Sony to be able to react so quickly to scene news, but people were still worried that some exploits could have been patched with this update. Since 6.20 was released, it has been confirmed by multiple people that the recently revealed Webkit vulnerability is still there on 6.20. (Confirmations here and here for example). Additionally, Zecoxao has confirmed that the “top secret method” he mentioned for “games” on firmware 6.02 (which we assume at the moment means a possibility for piracy, not much more, on the console) is also allegedly working on firmware 6.20. Zecoxao also clarified that he is not the person who found the glitch, and has no control on when that person will disclose the method SOURCE
  3. Scene veteran Zecoxao has announced that a “method” for “games” is coming soon for PS4 6.02. Although the tweets are pretty ambiguous, reading between the lines we can assume he is talking about a method to pirate games on the latest firmware. Specifically, Zecoxao has precised that this is not a hack, rather a “method”, and that once it is disclosed, Sony will patch it. He’s also clarified that this will only be useful for games, which I interpret as: “you’ll get piracy, not homebrew”. Sometimes the most clever techniques to run unsigned code on Sony’s consoles have emerged from “glitches” that were barely considered as hacks, and this could become one of those. This announcement happens after two other PS4 hacks made the news this week, one a webkit (usermode) vulnerability, and the second one a yet-to-be-announced exploit (most likely usermode as well) by M0rph3us1987. Zecoxao has clarified that the upcoming “method” is not connected to these things. In parallel to this announce, hacker Mathieulh has once again given confirmation that at least he, and probably a larger group of hackers, have access to kernel exploits (or even more) on the latest firmware, but showed no intent to release anything in the foreseeable future. Setting aside the ethics of piracy for a minute, this release, if it happens, could be somewhat destructive for the embryonic PS4 scene: given an option to stay on a low firmware with full kernel access but with practically no homebrews, or upgrade to 6.02 and pirate recent games, it is likely a huge share of people will choose the latter, reducing even further the pool of people who can develop and enjoy homebrew on the console. (And, as always, don’t update your console until you really have to) Source
  4. Quake Xmas Jam 2018 So yes 22 years later people still make mods for quake.. even me so yeah dumptruck_ds has upload hes map pack of 21 new christmas themed maps for quake. This pack dose not add any new weapons or monsters just good old demon slaying goodness in a winter winder land Trailer: To download the pack and get it working head on over to the twitter source linked here and click the quaketastic.com once the zip downloads you want to unpack the contents of that zip to a new folder called xmasjam2018 now you want to make a new .bat file, name it something like xmasjam2018.bat then enter and save the flowing command [replace with the name of your quake engiens].exe -game xmasjam2018 Now run the bat file and you should be good to go The recomand source port engiens to use for this is Quakespasm or Mark V i did test it with fitzquake and darkplaces but the transparency wasn't working Now this is cool and all but not everyone has a copy of quake lying around so I got you I packed everything you need all up and tested it for you because I you guys. This also means you get a full copy of quake one aswell So as I said this is a full copy of quake 1 (minus the DLCs) and the xmas jam 2018 map pack all in one running on the quakespasm engine (They have the worst website) To play quake just run the quakespasm.exe To play the Xmas Jam 2018 map pack just run the xmasjam2018.bat (it's right at the bottom of the folder) Anyways happy fragging and have a awesome [insert your end of year holiday you do here] Sources: twitter.com dsogaming.com reddit.com
  5. Whether you want it to exist or not, The Fast and the Furious producer's Sonic the Hedgehog film is currently in production. A few new details were divulged through an exclusive story from IGN, including a promotional poster, which can be seen above, though it intentionally obscures Sonic's face. Sonic, voiced by Ben Schwartz (most known for his roles in DuckTales and Parks and Recreation) will have an attitude resembling a "juvenile delinquent", as winds up on Earth, and has to deal with the way his new home works, while partnering up with a police officer (James Marsden) in order to take on Jim Carrey as Dr. Robotnik. The movie's production team has explained that, as seen in the poster, they wish to give Sonic a more "realistic" look, giving him fur and less cartoon-y shoes. During an interview, Tim Miller (Deadpool director) stated that he believes SEGA isn't pleased with the way Sonic's eyes will look, as there was difficulty in adapting the character's face for the setting of the movie. The entire film team is said to be working directly with SEGA in order to make sure the project represents the best of what Sonic the Hedgehog has to offer, and to create something that all fans can enjoy. Sonic The Hedgehog will premiere in theaters late next year, on November 8, 2019. SOURCE
  6. Hacker Vultra has shared a proof of concept of a semi-recent webkit vulnerability, which seems to impact the latest PS4 firmware 6.02. More precisely, the bug impacts recent versions of the Webkit engine on PS4 6.00 and above, up to the 6.10 Beta. Firmwares 5.xx and below are apparently not vulnerable, possibly because their version of Webkit doesn’t have the vulnerable function. The vulnerability itself (a bug in JSC::arrayProtoPrivateFuncConcatMemcpy) was first detailed on externalist’s github about 4 months ago. It is assigned CVE Number CVE-2018-4538, and another detailed writeup (from September) on the vulnerability and how it is exploitable in Safari can be found here. The vulnerability has been fixed in Webkit several months ago, but it seems the patch might not have made it to the PS4 yet. There is no doubt that Sony will ultimately bring the fix to their Webkit implementation. Additionally, user exploits such as webkit exploits are historically not useful “as is” on modern consoles*, where they are typically just used as entry points for privilege escalation (kernel exploits or Jailbreaks). Therefore, the chances of this becoming more than a proof of concept are very slim. With that being said, if you are running on PS4 6.00 or above, you can give a try to the proof of concept by pointing your PS4 browser to https://c0rpvultra.github.io/PS4_jsc_ConcatMemcpy_POC/. SOURCE
  7. During the The 35th Chaos Communication Congress conference in Germany this year, developer m0rph3us1987 (known in particular for his release of the “holy Grail” HEN on hacked PS4s) will be making a presentation related to a PS4 hack he has developed. The hack allegedly makes use of Video related apps on the PS4 (The Media Player, maybe?). His presentation’s abstract, loosely translated, states: It is unclear at the moment what kind of hack we are talking about here, but because the discussion specifically mentions video, this looks more to me like a userland exploit rather than a full exploit or Jailbreak. Nevertheless, because he mentions this is independent of the firmware version, we could be looking at some good news for people on recent firmwares including 6.02, who have been waiting for a hack for quite some time. In any case, this could be an interesting presentation, for those of you who speak German (the hacker has precised the presentation will be in German) and are interested in PS4 hacks. The video will most likely be made available online at some point, and hopefully someone will be able to translate the interesting bits for those of us who forgot their 11 years of German classes the day they moved to Japan. <– That’s me. The presentation itself will be on December 28th. SOURCE
  8. KYOTO, JAPAN—Mario’s storied career may be coming to an end. After critics recently unearthed concerning, inflammatory anti-Goomba tweets posted by the Italian plumber, Nintendo has severed ties with the Mushroom Kingdom celebrity, removing him from the Super Smash Bros. Ultimate roster and 300 other upcoming games previously slated to star the surprisingly limber mustachioed hero. Several years ago, Mario reportedly posted a tweet reading “The Mushroom Kingdom is being overrun by these nasty Goombas!!! #KillAllGoombas.” He followed up the tweet with a lengthy thread in which he described his desire to violently assault Goombas in a variety of ways. Footage was also uncovered of Mario stomping on Goombas’ heads, spitting fireballs at them, hitting them with raccoon tails, throwing Koopa shells at them, and barreling through them while powered up with a dangerous drug known on the street as a “Power Star.” To top it all off, several journalists found proof that Mario may have used a banned Warp Whistle to illegally skip several worlds in his defeat of Bowser in 1988. NOA president Reggie Fils-Aimé issued a statement: “Mario doesn’t possess the quality of character we require as a respected video game developer. We apologize to all Goombas who were offended by his comments.” SOURCE
  9. KYOTO, Japan — Nintendo has announced that early next year they will reveal the date for the Metroid Prime 4 teaser trailer. Since its debut at E3 2017 with little more than an animated logo, there’s been almost complete silence from Nintendo about the next installment in the Metroid franchise. “Fans have been waiting for this news ever since we first teased the game,” said Nintendo of Amercia president Reggie Fils-Aimé in an unannounced Nintendo Direct earlier today. “And now their patience has paid off! I am happy to announce that sometime in Q1 of 2019 we will reveal when the release date for the Metroid Prime 4 teaser trailer will officially premiere.” Following the announcement, the hashtags #Metroid, #Prime4, and #TeaserReleaseReveal immediately began trending on social media as fans of the franchise excitedly shared their thoughts and opinions, and speculated about the trailer’s content. “Will it show Samus? Will it have gameplay footage? Will it be over 30 seconds?” asked Twitter user @NintenDogtheBountyhunter. “I’m so excited that today was the release date reveal date release date for the teaser trailer!” “The fans have been demanding a date in which we are told at what point we can see the trailer for this upcoming title,” said lifelong Nintendo fan Ryan Tunney. “And you have to give them credit. Nintendo always deliver for their fans.” Despite fans’ wishes, details about the game itself were not part of the announcement. According to close sources, however, Metroid Prime 4 will be the fourth game in the Metroid Prime series, and that it is currently in development for a Nintendo product. While Metroid fans have a lot to look forward to in the coming months, many more were frustrated at the complete lack of any news regarding the futures of the Advance Wars, Custom Robo, Pikmin, Golden Sun, F-Zero, and Punch-Out!! franchises. SOURCE
  10. Eric "ConcernedApe" Barone has announced that the long-awaited multiplayer update for Stardew Valley on Switch will launch this Wednesday, December 12th. We've known that co-operative multiplayer would be coming to Stardew Valley on Switch for a good long while now, of course. During a Nintendo Direct early last year, it was revealed that Switch would be the first console to receive the update, and that it would arrive once it had been successfully tested and released on PC. For those that haven't been following along since then, Stardew Valley's online multiplayer update enables up for four players to coexist on a single farm - host players live in the farmhouse while their pals get cabins - working together to share the toils and spoils of hard labour. There's scope for individual pursuits too, and players can wander into town to woo everybody's favourite misunderstood muscle-jock Alex (or, you know, whatever), as the mood arises.' [VERY LIGHT SPOILERS START HERE] There's a travelling festival that appears for three days over winter, offering unique items, live entertainment, and more, as well as new character events, and a new "secret" collection type. Additionally, there are craftable signs and, most importantly of all, your horse can now wear hats [VERY LIGHT SPOILERS END HERE]. The world state and an overall pool of cash are shared among all players but, as ConcernedApe reminds in his latest blog post, "inventories, skills, achievements, collections, individual relationships, quests, and crafting/cooking recipes" are unique to individuals. To facilitate co-operation, Stardew Valley's multiplayer update adds voice chat and a new text-based communication tool, and there's also a pleasing bounty of new single-player content, which was also included as part of the update on PC earlier this year. SOURCE
  11. Obsidian Entertainment, developers of games like Pillars of Eternity, Star Wars: Knights of the Old Republic II, and Alpha Protocol ran a trailer for a new game at The Game Awards last night. Titled The Outer Worlds, it's a first-person shooter and RPG that the trailer seems to position as a spiritual successor to Fallout: New Vegas, one of Obsidian's most beloved previous works. Set to a song by Iggy Pop, the trailer includes witty, devil-may-care dialogue that might evoke Borderlands for some fans. The game's development is led by Tim Cain and Leonard Boyarsky, who are billed by publisher Private Division as the original creators of Fallout. The game is slated for a release in 2019, according to the trailer. Trailers like this are often made far enough in advance of launch that while some or all of it likely runs in-engine, some trickery is probably used to produce gameplay footage that resembles what the final, working game will look like. The info-light website for the new title carries the following copy from Obsidian: Recently, Microsoft announced that it is acquiring Obsidian Entertainment and bringing it into its growing and shifting portfolio of first party studios, presumably with a mind for Xbox development. That said, The Outer Worlds' trailer specifies that the game is coming to PlayStation 4, not just Xbox One and PC. And it is not published by Microsoft; rather, it will be published by Private Division, a publishing label of Take-Two Interactive. Private Division published a PS4 and Xbox One port of PC title Kerbal Space Program earlier this year. The Fallout legacy RPG enthusiasts might be particularly interested in this title because the marketing positions it as a follow-up to Fallout: New Vegas. The Fallout franchise was originally developed by some of the same people who now work at Obsidian, but The Elder Scrolls V: Skyrim developer Bethesda Game Studios has stewarded the franchise since 2008. However, Obsidian used Bethesda's technology and intellectual property to make Fallout: New Vegas (released in 2010). There's a passionate contingent of Fallout fans who consider that title one of the best of the franchise's post-Bethesda era. Further, Bethesda's latest entry into the franchise—Fallout 76—has not been well-received by some critics and fans. It's a multiplayer game, and the studio's first modern effort at one, to boot. It's not scratching the same itch that some single-player RPG fans want to scratch (albeit by design) and it has faced considerable technical problems. So there could hardly have been better timing to announce a spiritual successor to New Vegas, a game that some players displeased with Fallout 76 point to as a model. However, despite Fallout New Vegas' cult classic status, Obsidian has struggled with quality in some releases just like Bethesda has—RPGs like this are very difficult to make. Infamously, significant amounts of content were cut from Obsidian's Star Wars: Knights of the Old Republic II. The promise is here, though it's too early to know if it will be fulfilled. But barring any delays, we'll find out if this is the spiritual successor fans have wanted in 2019. SOURCE
  12. It’s a big day for Counter-Strike: Global Offensive. Valve’s tactical shooter mainstay has gone free-to-play, and it’s added a battle royale mode called “Danger Zone.” The change to free-to-play is pretty straightforward. The base game is now entirely free, giving players instant access to “all game modes, matchmaking, and a limited set of item drops and weapon cases.” However, there’s also the option to spend $15 to attain “Prime” status, which drops you into a special matchmaking pool and makes you eligible for “Prime-exclusive souvenir items, item drops, and weapon cases.” As for battle royale, Counter-Strike’s take on the mode to end all modes is of a smaller scale than genre behemoths like Fortnite and PUBG, with player counts clocking in at 16-18 depending on whether you queue up solo or in a squad of two or three. Guns will behave the same as they do in other CS:GO modes, but you’ll have to scramble to find weapons and cash—which you can use to buy more weapons and have them delivered to your position by drones. You’ll also be able to earn money by completing special mini-missions like contracts and hostage rescues. In addition, you’ll have access to a tablet that can be used to track deliveries and opponents’ positions. So basically, Valve has made a battle royale mode out of ordering from Amazon during the holiday season. SOURCE
  13. When Sony initially announced the final list of 20 games that would be available on the PlayStation Classic, we warned that the selection was full of "glaring omissions" that "might annoy you." A quick analysis of the source files for the system's open source emulator, though, suggests that many other well-remembered PlayStation games were at least considered at some point in the hardware's development. Sony has published the source code for the many open source components of the PlayStation Classic to comply with the requirements of the GNU General Public License. That includes source files for a modified version of PCSX ReARMed, an open source PlayStation emulator with a long history. You can also see how the PlayStation Classic files differ from a "clean" install of the emulator at a glance using this Github page. Buried in the system's "title.h" file is a list of enumerated variable names and associated PlayStation serial numbers referencing various games. That list includes all the games packaged with the PlayStation Classic (in both Western and Japanese markets), as well as dozens more that are not included in the box. Elsewhere in the source code, many of those variables (including ones for unplayable games) are used to modify certain emulator settings when that game is selected. Here's the list of referenced but unplayable games (along with the variable name/region code references found in the source code): Armored Core: Master of Arena ("ARMORED_CORE_MASTER_OF_ARENA") Chocobo's Dungeon ("CHOCOBOS_JP") Colin McRae Rally ("COLIN_MCRAE_RALLY_EU") Crash Bandicoot ("CRASH_BANDICOOT_EU/US") Crash Bandicoot 2 ("CRASH_BANDICOOT_2_EU/JPUS") Toy Story 2 ("DISNEY_TOY_STORY_2_EU") Devil Dice ("XI_EU") (Note: The Japanese version of this game, title XI, is available on the Japanese PlayStation Classic) Driver ("DRIVER_EU/US") Ehrgeiz ("EHRGEIZ_JP") Fighting Force ("FIGHTING_FORCE_US") Gran Turismo ("GRAN_TURISMO_EU/JP/US") Grand Theft Auto 2 ("GRAND_THEFT_AUTO_2_EU/US") Harry Potter and the Philosopher's Stone ("HARRY_POTTER_AND_THE_PHILOSOPHERS_STONE_EU") Kagero ("KAGERO_JP") Klonoa: Door to Phantomile ("KLONOA_DOOR_TO_PHANTAMILE_JP/US" [sic]) Kula World ("KULA_WORLD_EU") Legacy of Kain: Soul Reaver ("LEGACY_OF_KAIN_SOUL_REAVER_EU/US") Medal of Honor ("MEDAL_OF_HONOR_EU/US") Medievil ("MEDIEVIL_EU/US") Mega Man Legends ("MEGA_MAN_LEGENDS_EU/JP/US" [sic]) Mr. Driller G ("MR_DRILLER_G_JP") Paca Paca Passion ("PACAPACA_PASSION_JP") Parappa the Rapper ("PARAPPA_THE_RAPPER_US") Parasite Eve ("PARASITE_EVE_DISC_1_US" and "PARASITE_EVE_DISC_2_US") (Note: The Japanese version of this game is available on the Japanese PlayStation Classic) RayStorm ("RAY_STORM_JP") Ridge Racer ("RIDGE_RACER_EU/JP/US") Silent Hill ("SILENT_HILL_EU/JP/US") Spec Ops: Stealth Patrol ("SPEC_OPS_STEALTH_PATROL_US") Street Fighter Alpha 3 ("STREET_FIGHTER_ALPHA_3_US") Street Fighter Ex Plus Alpha ("STREET_FIGHTER_EX_PLUS_EU/JP/US") Suikoden ("SUIKODEN_EU/JP/US") Tomb Raider ("TOMB_RAIDER_EU/JP/US") Tomb Raider 2 ("TOMB_RAIDER_2_EU/JP/US") Tomba ("TOMBA_JP/US") Tony Hawk's Pro Skater ("TONY_HAWK_SKATE_BOARDING_EU") Tony Hawk's Pro Skater 2 ("TONY_HAWKS_PRO_SKATER_2_EU/US) Vagrant Story (VAGRANT_STORY_EU/US) Wild Arms 2 ("WILD_ARMS_2_DISC_1_JP" and "WILD_ARMS_2_DISC_2_JP") Xevious 3D/G+ ("XEVIOUS_3D_G_JP") To be clear, there's no indication (yet) that these game files are actually still hidden somewhere on the PlayStation Classic itself. But the extant references in the emulator's source code heavily suggest that all of these titles were tested on the PlayStation Classic hardware at some point in its development. Perhaps these games were just used to test the general viability and quality of the system's emulation. More likely, though, is that these titles were among those being considered for the system's final software lineup, which was rolled out slowly starting in September. It's hard to say for sure why any of these games didn't make it into the final product. Licensing/rights issues with third-party publishers, problems with emulation quality, or presumed appeal to the target audience could all be to blame. In any case, these remnant references offer an enticing hint behind the scenes into Sony's decision-making process and a glimpse of what could have been for the flawed retro plug-and-play box. SOURCE
  14. Just last month, it was revealed that Dead or Alive Xtreme 3: Scarlet would soon be making its way to Nintendo Switch. Based on the 2016 release Dead or Alive Xtreme 3, this new Switch version contains some exclusive features, and a new trailer has now arrived to showcase exactly what you'll be getting your hands on when the game launches next year. Just in case the scantily clad frolicking in general isn't quite enough for you, a new 'Soft 4D' engine has been added especially for Nintendo Switch. Using the Switch's HD Rumble, players will be able to interact with the girls on screen in new ways; apparently, the engine has been designed with the aim of "providing various jiggles" to work in tandem with the visuals on screen. Is it getting hot in here? The trailer is actually for both the Switch and PS4 versions of the game, so expect to see some footage of the 'VR Paradise' mode for Sony's console, too. All nine girls present in the original game - Kasumi, Momiji, Hitomi, Helena, Marie Rose, Honoka, Nyotengu, Kokoro, and Ayane - will be joined by two extras for a total of eleven this time around, all of which will be able to take part in your chosen sports activities. If it wasn't clear - and we wouldn't blame you for missing it - this game is actually all about playing sports like beach volleyball and, Olympic Games favourite, 'Butt Battle'. Check it out for yourself below (naturally, this video contains suggestive content ). Dead or Alive Xtreme 3: Scarlet launches in Japan on 20th March 2019; no western release has been confirmed just yet, but we'll make sure to keep an eye out for any more news. Are you feeling a little excited for this one, or are you covering up your poor Joy-Con's IR camera before it gets anywhere near that Soft 4D gameplay? Let us know below. SOURCE
  15. Epic has officially downed tools on its long-in-development Unreal Tournament revival, company boss Tim Sweeney has confirmed. It's not a huge surprise - the Fortnite maker has been rather busy focusing on its battle royal phenomenon, not to mention prepping its new PC gaming storefront to take on Steam. Still, it was thought a skeleton crew might have been aboard the Unreal Tournament ship. Alas, not. "Unreal Tournament remains available in the store but isn't actively developed," Sweeney told Variety. It's a change in message from two months ago, when Epic admitted the game was not making much progress but, seemingly, was still in the works. Progress on the new Unreal Tournament had been slow for some time. Originally announced back in 2014 as a project Epic would work on over time with input from its community, Unreal tournament initially only treated us to glimpses of what it might have eventually become. In 2015, the project gained its first high-textured map. The following year, it had four. But in 2017 Epic was still referring to the game as being in a "pre-alpha" state, even as it experimented with new features such as a Capture the Flag/Assault mashup named Flag Run. I'd love another Unreal Tournament, but it is understandable why Epic mothballed its attempt at recreating the series' arena-based frag-happy gameplay for a new audience. Epic already has the biggest audience in the world, for Fortnite - a game whose continuous evolution is probably more interesting. SOURCE
  16. Funimation, one of the largest anime distributors in America, has partnered with Hulu to bring a number of new series to the streaming service at the same time as their Japanese release, the companies announced on Tuesday. Along with new series produced, licensed and released by Funimation, Hulu also has a selection of titles from the existing Funimation library, which in total includes more than 600 shows, many in both subbed and dubbed formats. This means that Hulu and Funimation’s own streaming service will continue to be the only places to offer both the subbed and dubbed versions of shows like My Hero Academia and Attack on Titan. Also unclear is if some of these shows such as My Hero Academia will continue to stream on popular anime-centric streaming service Crunchyroll, which Funimation ended its relationship with last month. Though, Polygon has reached out to Funimation and Hulu for clarification. These changes come, in part, as a result of Funimation being bought by Sony Pictures Television last year, potentially raising larger questions about the company’s relationship with Hulu going forward. This news comes at a time when many streaming services are attempting to differentiate themselves in the anime market. This announcement helps position Hulu as one of the premier services for simulcasted anime streaming anime in the US, a market that largely belonged to Crunchyroll previously. Meanwhile, Netflix seems more interested in highly specific series and making older additions to its library, like the recently announced Neon Genesis Evangelion, or the service’s upcoming Cowboy Bebop live-action series SOURCE
  17. In what might be the most revealing teaser in gaming hype history, Ubisoft has just tossed up a trailer that spoils the end of Far Cry 5 (guess I should have finished that by now) and hypes a new Far Cry something or other coming to PS4, Xbox One and PC. “None of us were ready for the end,” the trailer’s narrator says, before talking about the aftermath of a disaster that stretched on for years and led to “a new world in bloom.” It appears that the fictional Montana region of Hope County from Far Cry 5 has been obliterated by a nuke (those on staff who finished the game say that is how it ended) and that some period of devastation and recovery follows. At the end of the clip we see a character lifting some sort of makeshift buzzsaw-crossbow combination. The YouTube version of the trailer hypes tomorrow’s The Game Awards show, which starts at 8:30pm ET, for more of the reveal. The version of the clip that Ubisoft posted on Twitter shows that the new Far Cry release will be offered on PS4, Xbox One and PC. Ubisoft doesn’t quite treat Far Cry like an annualized franchise, but it has for years alternated between big releases and slightly smaller spin-off projects. The tropical Far Cry 3 in 2012 was followed in 2013 by the lengthy futuristic standalone game Far Cry 3: Blood Dragon. The Himalayan Far Cry 4 in 2014, with its own series of expansions was followed by the smaller, expansion-free 2016 caveman game Far Cry Primal. It now appears that the American-set Far Cry 5, which finished its triple-pack of expansions several months ago, may have its own in-between successor as well, with the twist that this time we might be getting a game that also functions as sequel. We’ll know more tomorrow and will have coverage of this and other Game Awards reveals as they come. SOURCE
  18. A quick demonstration of the hidden emulation options on the PlayStation Classic. In our recent review of the PlayStation Classic, we expressed dismay that the $99 plug-and-play device didn't offer much in the way of visual or emulation options, despite using an off-the-shelf open source emulator at its core. Now, some users have found those kinds of emulation options are easily accessible, provided you have the right kind of USB keyboard. The YouTubers at the Retro Gaming Arts channel seem to have been among the first to notice that plugging certain USB keyboards into the hardware and hitting the escape key brings up a "PCSX menu" with an array of emulation options. Among them: additional RAM-based save states for each game; simulated CRT-style scanlines; modifiable "frameskip" settings; a frames-per-second display; and even the ability to change the emulation "region" to force 50fps PAL games to run at the 60fps NTSC standard. While the video initially suggested any USB keyboard would be able to activate this hidden menu, further testing from viewers seems to suggest only certain high-end Corsair and Logitech keyboards (including the Corsair K70 and K95) can activate the menu. This limitation is possibly due to holes in the USB blacklisting in the hardware itself. Testing here at Ars' Orbital HQ found the Sleep button on an old Velocity Micro keyboard could turn the console off, but no other button on a couple of tested keyboards had any effect. Digital Foundry's John Linneman says he tested more than a dozen keyboards at a local shop with no luck. In any case, this relatively easy-to-find hole into the inner workings of the PlayStation Classic's emulation makes it more likely that hackers will soon find a way to really dive in and take full control of the hardware, as has already happened with Nintendo's own plug-and-play hardware. We're just hoping someone figures out a way to hack a fake Symphony of the Night save onto the Metal Gear Solid virtual memory card, so Psycho Mantis can pretend to read our minds once again. SOURCE
  19. Cult kart racer CTR: Crash Team Racing looks like it's making a comeback. Following the enormous success of the Crash Bandicoot N.Sane Trilogy remaster, it looks like publisher Activision will revisit kart racing spin-off CTR next. Earlier this week, dubious-sounding rumours began floating around Facebook of an announcement at this year's Game Awards, due to be held this week - at 1.30am UK time on Friday, 7th December. But then today, PlayStation Access presenter Hollie Bennett teased the following photo on Twitter - of a pair of Crash-coloured furry dice, the kind you might hang on a car's rear-view mirror. "Sliding into the Game Awards on 6/12," an accompanying message reads. Eurogamer understands this tease to be the real deal, and Activision will make its CTR remake official later this week. It's no Mario Kart, but it'll keep us busy until Nintendo hits the track next. Originally released for the PlayStation 1 in 1999, CTR Crash Team Racing was developed by Naughty Dog, which would later find greater fame with Uncharted and The Last of Us. As with Crash Bandicoot, CTR was a PlayStation exclusive. Crash's trilogy remaster launched on PlayStation 4 first before other platforms, so it'll be interesting to see if CTR HD follows the same pattern. Regardless, it makes sense why PlayStation Access has been sent a tease for it now. Activision declined to comment when contacted by Eurogamer. SOURCE
  20. Of all the things Fallout 76 has got wrong, a switcheroo on a collector’s edition bag has proved to be one of the most contentious. In an attempt to make that right, Bethesda is now going to send folks a proper canvas bag—presumably like the ones originally advertised—as a replacement for the plastic junk. If you’re new to this saga, as part of a $200 Collector’s Edition for Fallout 76, Bethesda promised fans they’d be getting a military-style canvas bag as part of the deal. Instead, and with no warning, people were sent a very cheap nylon bag. In response to fan outcry over the move, Bethesda tweeted this earlier today: SOURCE
  21. Following his resignation from Square Enix, Hajime Tabata has launched a new game studio. The new company is appropriately called JP Games. “I started up my own company called JP Games, Inc.,” Tabata said in a Facebook post. “Right now, we are preparing for a target January 2019 launch. And to everyone who has assisted me until today–I kindly ask for your ongoing support.” Further details weren’t announced. SOURCE
  22. Steam is the guy standing his ground on the left. Epic is the guy jumping in with a Superman punch on the right. Over the years, we've seen a lot of new PC game platforms try to make a dent in Steam's market-dominating position. Epic Games announced it's having a go at the leader this morning with an upcoming platform, the Epic Games Store, that promises more developer-friendly publishing terms. "As a developer ourselves, we’ve always wanted access to a store with fair revenue-sharing that gives us direct access to our customers," Epic Founder and CEO Tim Sweeney told Ars in an email interview. "Now that we’ve built such a store, and Fortnite has brought in a huge audience of PC gamers, we’re working to open it up to all developers." Keep it small Epic is keeping mum for now on specific launch date and game line-up details for its new store, but said in a release that "the store will launch soon with a hand-curated set of games on PC and Mac and will open up more broadly to additional games and other open platforms throughout 2019." Sweeney told Ars that the company plans to "start small" and will "sometimes fund developers to release games exclusively through the store," Sweeney told Ars. The approval process for new games will "mostly focus on the technical side of things and general quality," Sweeney said. "Except for adult-only content, we don’t plan to curate based on developers’ creative or artistic expression." That differs somewhat from Steam, which now allows adult-oriented content as part of a largely lasseiz-faire curation policy. The Epic Games Store logo. Sweeney also told Ars Epic will "manually curate the Epic Games storefront rather than relying on algorithms or paid ads." That's a not-too-subtle dig at Steam's more programmatic methods for guiding users through an increasingly bloated list of games. "We believe the ultimate vector for players to discover new games will not be our storefront but creators," Sweeney said. To that end, Epic said the Store's "Support-a-Creator" program will "connect developers with over 10,000 creators, such as YouTube video makers and Twitch streamers," to bring more exposure to listed titles. Rising above the competition Epic isn't the only company that has tried to take on Steam in recent months. Popular gaming-focused social network Discord launched its own curated game store earlier this year, including a number of timed exclusive "first on Discord" indie games. And browser-focused gaming network Kongregate recently launched its own PC gaming store where players can receive discounts on games and other real-world rewards for earning in-game achievements. A graphic from Epic highlighting the different revenue splits developers can earn through various platforms. But Epic comes into the crowded PC game platform market with a few advantages. For one, the company has already grown Fortnite into one of the most popular games in the world without the help of third-party platforms like Steam or Google's Play store on Android. Fortnite will be exclusive to the Epic Games Store on PC and Mac, Sweeney said, alongside other Epic Games titles like the new Unreal Tournament. And while the launch will just include a basic storefront, Sweeney said Epic "plan to take more of the online features we built for our own games, and open them up to other developers." Epic also has the advantage of being one of the biggest game engine makers in the world through the Unreal Engine. While Epic said the first games for Epic's store will span "Unreal, Unity and other engines," Unreal-powered games will get somewhat preferential treatment through a waiving of Epic's usual 5 percent engine royalty fees. That means game-makers using Unreal could take home an additional 23 percent of a game's revenue by selling on the Unreal Games Store rather than Steam. Still, Sweeney says he isn't expecting to take over Valve's dominant position in the near future. "We’re not looking to crush Steam anytime soon," he said. "We’re just building a store with a fair deal for developers that creates new opportunities for content creators! We’ll be expanding it and investing in it for years to come." SOURCE
  23. Shortly after Square Enix announced major losses due to their subsidiary Luminous Productions, another important announcement was made. The studio's head, and director of Square Enix titles such as The Third Birthday, Crisis Core: FFVII, and Final Fantasy XV, Hajime Tabata, stated that he had resigned from both Square Enix and Luminous Productions. He plans to go on to create his own company, and already has a project that he'll be working on in the future. Due to the resignation, three of the four planned Final Fantasy XV DLC side stories will be cancelled. Episodes Aranea, Lunafreya, and Noctis will no longer be in development, while Episode Ardyn is still scheduled for a March 2019 release date. Tabata was part of Square Enix since his employment there in 2004, where he worked on his first project, Before Crisis: Final Fantasy VII. Additionally, the multiplayer standalone DLC Comrades is still on track, and slated for a release on December 12, for $9.99. SOURCE
  24. Previously, Starbreeze Studios were cutting costs when Overkill’s The Walking Dead missed sales targets. That report seems to have had more of an impact that first thought, as the studio is now filing for insolvency. The studio’s CEO Bo Andersson Klint took on the role in 2013, leading in drastic changes to Payday 2 and other games for a service-based model. The studio lost $22.2 million in 2017, and $11.3 million in Q3 of 2018- both before tax. As mentioned in the prior article, one of several reasons was the under-performance of Overkill’s The Walking Dead. As a press release from Starbreeze Studios states: “With the latest statistics from Overkill’s The Walking Dead (including effects from latest marketing efforts) affecting the forecasted sales, it has reduced the short term forecasted revenue resulting in an expected shortfall of cash in January 2019.” Starbreeze chairman Michael Hjorth gave a statement, explaining: “In this phase, Starbreeze needs a different kind of leadership and we have therefore decided to ask Mikael Nermark to take on the full responsibility with our full mandate for this new phase. […] Nermark will take over management of operations and lead the work to focus the company. During his tenure as CEO in previous years, he implemented a comprehensive restructuring and repositioned the company from work for hire to game development based on proprietary IP.“ Nermak had been Deputy CEO since 2009, and became CEO for a brief spell in 2011 to 2013. Starbreeze Studios have received approval from the Stockholm District Court for “reconstruction” – it enables companies a little more time to find money to pay off debts. It also means employees and suppliers can still be paid, though they cannot pay debts to suppliers from prior to applying for reconstruction. The press release issued by Starbreeze continues, elaborating further: “The decision is based on a shortage of liquidity and deemed to be a necessary step to give the Company the time needed to negotiate a long-term financial solution and implement changes in the organization and operations. […] The financial targets for Q4 2018 and 2020 no longer applies.” SOURCE
  25. Christmascam3🎅

    news Stan Lee has passed away at 95

    Stan Lee, the man who co-created Marvel Comics, has died ... Stan's daughter tells TMZ. We're told an ambulance rushed to Lee's Hollywood Hills home early Monday morning and he was rushed to Cedars-Sinai Medical Center. We're told that's where he died. Lee had suffered several illnesses over the last year or so -- he had a bout of pneumonia and vision issues. Stan started Marvel with Jack Kirby in 1961 with The Fantastic Four. He went on to create Spider-Man, Black Panther, The Incredible Hulk, X-Men, Iron Man and The Avengers. Stan made cameo appearances in all of the Marvel movies SOURCE