tlgamer

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  1. THIS TOPIC IS NOW COMPLETED Here are the exact instructions on how to edit the Original Xbox versions of GTA games (III, Vice City, San Andreas) I hope these instructions are easy enough for everyone to follow Editing is done at your own risk 1. This can be done with any of the GTA games for the original XBOX 2. Make a backup of any file before editing 3. Most files for editing are opened with NOTEPAD. 4. You can edit the files either on the PC by FTPing (Which is easier), or directly on the XBOX itself, by using any file explorer/manager that has a text editor. (I.E. SID5, unleash X) 5. It is suggested that you only make one change at a time and check it as you go. 6. Always keep the file structures the same, so if there are 6 options, and each option has 5 numbers in each column, then keep 6 options, with 5 numbers in each column. Even though GTA III will be used as the base example for modding, the same procedure is used for editing any XBOX version of GTA. Most of the modding takes place by editing the files found in the Data folder of where GTA is installed however you can experiment with other files in other folders. Since there are more files in the data folder that can be opened and edited with notepad, it's just easier to list all the files that can't so if it's not on the list below, then it can be opened and edited with notepad. CAPS.DAT CULLZONE.DAT cutscene.scm main.scm waterpro.dat ________________________________________________________________________________________________________________________________ Here are some of the files I edited and what they controlled. This should help you get an understanding of what else is able to be modded. carcols.dat - I used this file to make each vehicle type have it's own single individual color, as well as created a custom color I put on the Cheetah default.ide - I used this file to decrease the amount of taxis driving around I even removed the police helicopter altogether. fistfite.dat - I used this file to increase how much melee damage my character did handling.cfg - I used this file to adjust the handling, speed, acceleration, traction, and braking on vehicles object.dat - I only experimented with this file to adjust how tough or fragile something is (I.E. garbage bags, mailboxes, cardboard boxes, streetlights..etc) pedstats.dat - I only experimented with this file to adjust how the AI reacts and what they can do surface.dat - I only experimented with this file to adjust how the tires on vehicles worked (Never really noticed much of a difference) timecyc.dat - I used this file to adjust how light and dark it got. (Because I found the game too dark at night, I edited this entire file to remain light constantly without disrupting the events that would take place at certain times) water.dat - I only experimented with this file to adjust how high the water level was as well as tried making the water solid to drive on ________________________________________________________________________________________________________________________________ Now I will explain how I edited these files with a small example (It's pretty easy to understand how the structure of these files are put together) carcols.dat is broken up into three parts: Part 1: The different shades of each color Example: 1-10 Dark-light only apply to service vehicles taxi, fire trucks, police, and ambulance, while 11-20 are just different shades of red Part 2: Under the section called col, from left to right is the color itself which is made up of three sets of numbers ranging from 0-255, a number assigned to each color from 0-94, and the name of the color itself Part 3: Near the bottom under car (From left to right) is the name of the vehicle and the number code from 0-94. So the first vehicle on the list is Ambulan, 1,3 (An ambulance with a base color of 1 (White), with a secondary color of 3 (Red) HOW TO EDIT THE COLORS: Every color in the game is made up of a three part color pallet ranging from 0-255, which is written in this format, (x,x,x). Changing these numbers, changes the color being displayed in the game, lower numbers make the color darker and higher numbers make the color lighter. The name of the color is only for reference purposes. Knowing that 5,5,5 has been called black, does not have any impact in the game. the 5,5,5 is what actually impacts black being displayed in the game. Using the first color on the list as an example: 5,5,5 has been assigned the color code 0 and it's black, the only thing that will change the color from black is to change 5,5,5 to something else, such as changing 5,5,5 to 255,255,255 it would still be assigned to color code 0 and still be listed as black, but the actual color of the vehicle itself in would not be black, it would be whatever color combination 255,255,255 creates. So any vehicle that has 0 in it's code would now be displayed as whatever color 255,255,255 is. HOW TO CREATE A CUSTOM COLOR: 1. Go to col, at the bottom of the that list (Under #94), using the three part pallet code create a new color, 2. Assign a number code to the color pallet (Anything #95 or higher) 3. Name the color 4. Assign the color code to a vehicle HOW TO EDIT THE COLORS ON VEHICLES: Using the first vehicle on the list as an example, all vehicles only have 2 colors that can be applied, the first number is the base, and secondary number would be things like a hood, stripe, or wording. You do have to use 2 numbers but are not required to use different numbers If you want an ambulance to be green and blue, you would first see what number from 0-94 is assigned to both green and blue, numbers 40-49 are different shades of green, and numbers 50-59 are different shades of blue. I see that 43 is green4 and some shade of green and number 59 is blue10 and it's a light color blue, So I would change the first vehicle on the list from this ambulan, 1,3 to this: ambulan, 43,59 If you want an ambulance to spawn with different different colors, change the first vehicle on the list from this ambulan, 1,3 to this: ambulan, 1,3 43,59 (There is a space between 1,3 and 43,59) Ambulances that spawn will now either be White and red, or green and blue. Adding additional color codes, will cause vehicles to spawn with those colors ________________________________________________________________________________________________________________________________ HOW TO DECREASE/INCREASE THE AMOUNT OF A VEHICLE TYPE WARNING DO NOT MESS WITH ANY TRAIN DATA The default.ide controls how many vehicles of a type spawn in the game and if memory serves me correct it does not affect vehicles that spawn parked (I could be wrong about this) Under cars you will see a list of 10 names going from left to right which are as follows: # Id, Model name, Txd name, Type HandlingId Game name, Class Frq Lvl Comprules Frq stands for frequency, is the 8th option on that list, and what controls the amount of vehicles that spawn. The first vehicle on the list will be used as a guideline, just follow it for changing any of the vehicles on the list Here is the original code line (NOTE 10 is the eighth option and controls freqency) 90, landstal, landstal, car, LANDSTAL, LANDSTK, richfamily, 10, 7, 0, 164, 0.8 Here is the edited line (NOTE 10 was changed to 4) 90, landstal, landstal, car, LANDSTAL, LANDSTK, richfamily, 4, 7, 0, 164, 0.8 Now there won't be as many land stalkers in the game. The higher the number, the more of that specific vehicle will spawn, the lower the number, the less that specific vehicle type will spawn. I removed the helicopter by putting 0 (Zero) as the Frq in the line that controls the Helicopter ________________________________________________________________________________________________________________________________ HOW TO CHANGE YOUR CHARACTERS MELEE COMBAT The fistfite.dat is what controls your characters melee combat, (The range, how much damage, how high and low..etc) and is made up of nine columns which go from A-F left to right NOTE I only changed options E and H which control the Strike Radius and damage Using StdPunch (Standard Punch) as the example, 0.4 is E which is the Strike Radius, and the second to the last 1 is H which is the damage punching does Here is the original code line: StdPunch 5 8 0 0.4 M punchR 1 1 Here is the changed code line: (The 0.4 was changed to 10.5, and the 1 was changed to 100) StdPunch 5 8 0 10.5 M punchR 100 1 Now when your character punches if pretty much kills anyone in what I believe is a 10.5 ft radius. When punching anyone straight on, they will go flying into the air (And that's not a figure of speech, they really do fly into the air) ________________________________________________________________________________________________________________________________ HOW TO CHANGE THE VEHICLE MANAGEMENT The handling.cfg Manages and controls a variety of vehicle mechanics. Speed, brakes, durability, value..etc. There are 32 options in the handling.cfg which from left to right, go from A-AF. (NOTE: I only changed B, O, R, Y, Z) The field description not only details what each one is and does. Example (A) is the vehicle identifier (Name of the Vehicle) and (Z) is nMonetaryValue (how much a vehicle is worth), it also denotes the largest/highest number which can be used in that category. The first vehicle on the list will be used as the example to follow (I have spaced all 32 sections and put each letter from the field description, above each section to make it easier reading) Collision data does not only apply to other vehicles. Here is the code line spaced out and labeled: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z AA AB AC AD AE AF LANDSTAL 1700.0 2.0 5.0 2.0 0.0 0.0 0.25 85 0.85 0.85 0.51 5 160.0 20.0 4 D 6.2 0.60 0 35.0 2.0 0.1 0.27 0.35 25000 0.25 -0.1 0.5 C00B 0 1 Here is the original code line as it appears in the handling.cfg: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z AA AB AC AD AE AF LANDSTAL 1700.0 2.0 5.0 2.0 0.0 0.0 0.25 85 0.85 0.85 0.51 5 160.0 20.0 4 D 6.2 0.60 0 35.0 2.0 0.1 0.27 0.35 25000 0.25 -0.1 0.5 C00B 0 1 Here is the changed code line as it appears in the handling.cfg: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z AA AB AC AD AE AF LANDSTAL 2000.0 2.0 5.0 2.0 0.0 0.0 0.25 85 0.85 0.85 0.51 5 160.0 25.0 4 D 7.0 0.60 0 35.0 2.0 0.1 0.27 0.50 30000 0.25 -0.1 0.5 C00B 0 1 Now every landstalker that spawns is more durable, is faster, can brake better, can take more/deal more damage in collisions with anything, and is worth more. Other than the restriction listed in the Field data, a higher the number increased things (Speed, value. etc.) ________________________________________________________________________________________________________________________________ HOW TO MAKE AN OBJECT WEAKER OR STRONGER The object.dat controls whether or not an object can be broken or is indestructible. Like most files the object.dat has 11 options which from left to right are A-K (Note: I only changed B on things such as trafficlight1, fire_hydrants, lamp posts, boxes, garbage bags, etc..) Most things have a mass of 99999.0 which means those items are indestructible, and some items only have a mass of 60.0, which means they break fairly easy. To change something take the number for something that is destroyed easily and use it on various objects. ________________________________________________________________________________________________________________________________ HOW TO CHANGE THE BEHAVIOR OF PEDESTRIANS The pedstats.dat controls how pedestrian a/i acts and reacts in the game this is not the pedestrians themselves it's just how they act. There are 10 options which from left to right are A-J and I only changed D, E, and F. But didn't see much change. My guess is that J (Which is something I never touched) has something to do with how options D, E, and F operate. NOTE: It is strongly advised that keep the behavior within a pedestrian groups own action. Example, don't have a normal pedestrian try and act like a gang member or cop, don't try and have cops act like gang members. ________________________________________________________________________________________________________________________________ HOW TO EDIT THE WATER The water.dat controls all the water in the game, puddles, if it's raining, the level of the ocean. etc Due to not being able to swim and in GTA III if your character hits the water you die, I wanted to see what would happen if I just removed the water altogether. I thought it might allow me to walk around on where the ocean floor. It didn't end well Anyway Option A lowers the water level visually, however it somehow still registers the water as being there. ________________________________________________________________________________________________________________________________ HOW TO EDIT THE WEAPONS At this point in the topic, it's pointless to list how this file is set up to be read. The weapon.dat pretty much controls how all the weapon information in the game is managed, such as damage, rate of fire, how much ammunition a weapon has/can have, even the model of the weapon. Even though there are 25 options, it is suggested that only D, E, F, and G be changed for projectile weapons, and H only for melee weapons. Here is what I did I set it up so only the weapons I was using did damage, The baseball bat makes for some very interesting game play when you speed up the swing, all law enforcement weapons did no damage. all weapons still had effects, they just didn't do any damage. ________________________________________________________________________________________________________________________________ HOW TO ALTER THE TIME The timecyc.dat is by far the most complex and tedious file to edit because there is no definition as to what each line does, and any number used in the wrong place, will cause the game to crash, or to not load at all. Since the game runs on timed events, such as the subway, and missions that happen at specific times, you cannot also start screwing with changing the time either (Meaning you cannot have 3am where 12 PM would be I know I tried) Keep in mind I edited this directly on my XBOX through a file manager that had a text editor in it. It's also been so long since I edited this specific file, I actually forgot exactly where the code I changed goes. I can only explain what what code in the file I used and what effect I was looking to do and actually pulled off. Here is what I did: I was able to keep it light constantly by changing every relevant line the file with some information in the 12PM (Midday) line. Sorry I cannot give more information. That's the best I can do. If I remember what it is that I did, I will edit this post with that information. ________________________________________________________________________________________________________________________________ Well there you have it. thanks for being patient and enjoy! Regards - TL Gamer -
  2. For anyone interested, here is a lot of PC Morrowind mods that I have personally converted to work on the XBOX version. https://mega.nz/#!z6BkxYaB IMPORTANT INFORMATION: 1. These are for use with the XBOX version of The Elder Scrolls Morrowind GOTYE 2. The Xbox only has 64MB of RAM so unless you've soldered additional XBOX ram to get 128 MB, then only use a few at a time. 3. Almost all of these mods are just ESP files but some have textures, meshes and things like that. 4. To install just add the .esp file to the Data folder in the Morrowind folder. 5. Any mods that have Textures, Meshes and things like that, just add or create those folders in the Data folder where Morrowind is, and place the files into those folders. 6. Unlike the PC version, there is no data launcher to select which mods you want activated, the XBOX version will automatically use all .esp files in the Data folder 7. Before the start of every game (Loading it up) Clear out all cache folders on the XBOX E, G, X, Y, Z Enjoy
  3. I didn't write anything incorrectly. You're just too uneducated to grasp basic grammar comprehension, not too mention your outright refusal to use context even after you were told. Furthermore despite already having been told exactly how to read what was posted, here you are, still telling me how you want something I posted to be read. That alone just proves you're purposely going out of your way to pick arguments. On a side note: It's kind of amusing how you can't even get basic context and comprehension to what was posted, and yet you continue to say what was posted is incorrect.
  4. He's just looking for an argument I'm not going to give him. 1. He's been explained several things he is incorrect on and does not want to except it. 2. Despite being explained exactly what was said and the context it's used in, he purposely keeps misreading, changing the context of what was posted, and continually tells people they've said something they didn't. 3. He was already told by me that if he wants to have any type of counter discussion with me, to use proper grammar and comprehension, and not the mass consensus the internet that totally disregards how language and grammar works. 4. He somehow has been led to believe that OFFICIAL information from Capcom isn't relevant and doesn't need to be included when talking about this subject matter. Nothing I post seems to matter, he just wants to continue doing whatever he wants regardless. So until he wants to have an actual educated discussion, with facts, proper grammar and comprehension, and official information, There is no point in replying to him any further.
  5. Yes I did say that, and no it doesn't contradict anything, if you understood how to read properly you would understand how it's used for REFERENCE despite where it is in the sentence. Despite me explaining that you still continue rewording and changing the context of what I said into something it's not.
  6. If you're going to have any type of counter discussion with me then you are going to use correct grammar and the structure of how the English language dictates to do it. If you want to continue ignoring how the English Language requires things to be defined and used, and instead want to go by the mass consensus of the Internet, I'm just going to stop replying to you altogether because I don't have discussions with people who cannot even understand basic grammar. 1. As I said above, a good portion of the problem in games is gamer illiteracy. When it comes to grammar 98% of gamers are just lazy and uneducated. It absolutely matters, and is a big deal when some clown starts naming things incorrectly, and then all everyone does is copy them. Saying "Everyone calls it that and "it's your opinion" is outright ludicrous because that shows thew ignorance and illiteracy of just how uneducated the mass consensus of the Internet has made people. 2. The 2019 version of RE2 is a RE-RELEASE, not a remake. Everyone calling RE2 a remake instead of a re-release, is wrong because they're using the wrong word. The English Languages dictates that as a fact, not opinion. No amount of people saying otherwise will ever be right because English language is not wrong, anyone going against that is uneducated. 3. What I posted about Shadow of the Colossus and God Of War, was nothing more than an identifier so people can make an easy comparison and understand to what my point was, and not that DMC 3 copied them as you dictated I was doing. Please get some grammar comprehension and stop using the mass consensus of the Internet's understanding to have a counter discussion with me.
  7. I've downloaded multiple PSX games from here to use with emulators (XBOX and PC) and they cannot be used so it's a waste. He it's a waste of an upload to
  8. I'll address your reply in parts: 1. Everyone in a community naming a game or information something it's not is partly why gaming as a whole is in the state it's in. It's really irrelevant how many people call RE2 a remake, it's not a remake and never will be. Spreading misinformation around with excuses attached to it, is straight up idiotic. The only time RE2 has ever been remade was on the gamecube. So any time anyone mentions RE2 as a remake I will always refer to the gamecube version and I do not acknowledge the PC version as a remake because it's not. 2. The whole concept and premise of DMC was basically a new type of combat system with a story and different type of character that fit into the story. Most games write the story and then build the character around the story, then fit it into a game, DMC was not done like that. It had a very specific element in the same way the Resident Evil series had a very specific element which since has been ripped out and filled with other game elements that didn't belong. Dante's son...really! Also Ebony and Ivory were key elements to the original DMC as was the Devil trigger. In games after part 2 they started focusing on how to make the devil trigger look cooler and cooler. The game series has been turned into a three ring circus disguised as Shadow of the Colossus meets God Of War. And that's why people thought it was good. Capcom specifically made the game to appeal to the Shadow of the Colossus and God Of War crowd. I hope that make sense now.
  9. Not to be rude but trying to say RE2 is a remake is the exact same thing as saying this version of Gauntlet https://gauntlet.fandom.com/wiki/Gauntlet_(2014) was a remake RE2 for the game cube was an actual remake. The 2019 version of RE2 is not a remake, it's a re-imagined version of the game. DMC got flushed after part 2. Even part 2 was a little to repetitive. Yakuza series I could go either way on how I feel, because it's like the series cannot go in one direction which is both good and bad at the same time.
  10. Everyone has game niches so they tend to favor certain types over others, but even that winds up going out the window 99% of the time because it's almost as if the AAA market wants to prevent descent games from being made/released. Or if the game does get made/released it's nothing of it's former self Example 1: AM2R (Another Metroid 2 remake) https://en.wikipedia.org/wiki/AM2R Nintendo waited until the entire game was remade before pulling the usual Copyright Infringement claim crap to remove it. Example 2: Sacred 3 (It's bad when the makers of Sacred 2, ask the makers of Sacred 3, "WTF did you do to our game") Unfortunately UNBENDED never came to light" Example 3: The elder scrolls series has completely gone down the toilet to the point where I refuse to capitalize the company name or any product they release. What's worse is that zenimax studios have already confirmed that The elder scrolls VI will be made with the same game engine as fallout 76. I've personally have never liked fallout 3, and I especially despise both fallout new vegas and fallout 4. Example 4: World Of Warcraft. Blizzard has completely removed all RPG elements from the series. A game series that once forced players to rely on others to do a lot of things, has now been reduced to a single player game in all aspects. Another thing that pisses me is when something like this happens, World Of Warcraft Classic is supposed to be free to the people who have the current version of the game, however a price tag will most likely be put on it along with some cock and bull excuse as to why. If it's free I will play it, if they want money screw them. It's Blizzard they don't need to charge for a game that old. Especially World Of Warcraft.
  11. Widen my horizon doesn't actually apply to me. I should have clarified that I have 559 PC games. Most people have never even heard of some of them. As you can see, I didn't just say games are boring from a single aspect. If you would like me to post my PC game library I will. As far as mods are concerned 99% of them aren't even legal (Meaning the companies don't want their games modded) and Even though players blame the game company, Unauthorized mods and patches, edited files, software, console commands, and things like those, are what actually break the game and cause it to have more problems.
  12. There are basically no good games any more... I don't know about anyone else, but I have become extremely bored with PC games over the past year and now I can barely bring myself to play much of anything. There is no more being pulled into the games feeling. All companies have done over the past 5 years is mass produce the same game that has already flooded the market. The Madden effect (As I call it) has finally come full circle. The madden effect is a term I refer to the madden series. All the Madden series does is, add a player, rearrange some play book moves, slap a new number on it, and then say it's a new game. But it's not new game it's the same exact game as the year prior. I'm also tired of the1st person view/parkour, guns, and or zombies. There hasn't been anything special in the past 5 years. Because of what's happened to games, I actually have more of a desire and drive to play original xbox games.. Anyone else feel this way?
  13. Lets be real about one thing, the real reason it was delayed because they need to make sure there is minimal It's sexist or Offensive remarks,
  14. Even though this is old and no one knows who actually started it, doesn't change the fact that it's still funny! All you do is replace one word in a sentence from any game, movie, TV show, youtube clip etc.. with the word Balls. The more ridiculous the sentence the funnier it becomes. Example In Oblivion Replace Muscles with "Balls" "Look at the muscles on you" "Look at the balls on you" In Skyrim, replace knee with balls I once was an adventurer like you, until I took an arrow to the knee I once was an adventurer like you, until I took an arrow to the balls
  15. tlgamer

    game The person above you is banned!

    ^ Banned to make sure this sites ban function works!