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About Smoker1

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  1. Interesting Development. The Users Roah and eightdayregret over at GBATemp get the credit for the help and brainstorming on this: Users who have worked with TempAR Pointer Searcher Program for the DS/3DS, PSP.........might want to add the Vita to it. There is no guaranty you will get this will a lot of Games, but there are a few that this works with. With TempAR Pointer Searcher follow this: Create 2 Memory Dumps with the Addresses you wish to find. Load up the Dumps and Addresses in TempAR Change the Mode to "Other" Base Address must be set to 81000000 Check the "Real Addresses" Box. Keep it set for CWCheat Click Find Pointers. Highlighted Addresses Listed Only use the Address/Offset in the Highlighted Path, not in the $3#01 ######## xxxx#### <- Highlighted Address and the Offset $3300 00000000 ######## <- Value you Set Not sure why the $3#01 and $3300. But it seems to work Also, if you Double Click a Highlighted Pointer Result, you can expand the Path to see more Related paths used to get the Result. There is still something I need to know..... For LEGO Hobbit and LEGO Marvel Super Heroes, the Inf Health and Super Codes have a $D002 or $D003 line with a closely matching Address and either 81 (Hobbit) or 83(MSH). What is this for? I found Health and Coin Codes for a few other LEGO Games, but I need to probably Complete the Code with the $D00# Line, but I need to know what that is.
  2. From what I have been told, this Game is a pain for finding Codes. But here is what I have found so far Codes marked as NWC = Not Working Correctly. Means it will work when it wants to. EU Codes have the 1.02 Update Codes marked
  3. When running the Game, the Health Code seems to stay the same Address. But others are Dynamic going to the next Level. However, they do seem to be pretty easy to find. You find a Ammo Code, the rest are around that Address. The Health Code is a 82xxxxxx Address, and the Ammo and Money are 87xxxxxx Address line. Ammo Codes will end with a 8 in the Address and a C in it. Also, the Health Code Value is 43160000 (150) Floating Value
  4. Be aware: This Version will NOT work on the h-encore 3.67-3.68 Exploit. Wait for the Update if you have already Updated. Edit: OK.......apparently it does work. A cpl of Users have reported that they got this to work. So until someone can show proof.........
  5. It only shows 8Bit, 16Bit, and 32Bit I think 8Bit is xxxxx### 16Bit is xx###### 32Bit obviously is all in the Value So whatever the PC Type Search is, there you go.
  6. Dont know how I have it, the US Version has Cheats.......but they dont work.
  7. There are Codes for PCSD00071 Killzone. As for Resident Evil, I tried making Codes, but found there were already Codes in Place........but they dont work.
  8. Any Update on this? Based on the HK (PCSH00187) Version's Codes, I think it might be a little easy to find the Codes for the other Addresses. I want to get this Version, but the NPS Site shows only the zRIF, but not the Site Address.
  9. I have 95.4GB left of 238GB, but VitaShell and Adrenaline (had to Delete a Game from Adrenaline): 237.61GB / 238.29GB or 0.68MB (693MB under Adrenaline). Anyone know why I am getting this? I can look through the Card no problem, and even move Files from the Card to the Vita.
  10. I did notice a Issue with God of War. For some reason, it added a Duplicate Cheat for the ones already present. Also, recheck your Cheats. Make sure there are no invalid Characters in the Cheat name. Invalid Characters: / . (Chinese Characters), or anything that is not on the Listings when Creating Cheats in the Cheat Name. Also, there are some Games like Urban Trial Freestyle, where if you let the Intro Video Run, then it will not use the Codes for some reason. Basically, you have to get to the Game Menu quick.
  11. OK..........Seems Pinball Heroes-Complete runs weird. Found the Codes for it, but there are 2 Sets of Codes. a First Run, then it stays on another Set, and it stays at it. The last Code I tried to find, I get Problems with. So this needs to get looked into
  12. I Tested this Game looking for what Codes I could. After completing the 1st Stage, and Loading up the 2nd, the Game Crashed. This is due to either Dynamic Addresses, or needing to Disable the Codes prior to the next Level being Loaded. Codes so far found are:
  13. No. CPS# is for Arcade Games in RetroArch FBA Cores. However, I got a Message back from the VitaCheat Dev on if it will or ever will work with Homebrew Games/Emulators So unless Homebrew Devs change their TitleID to have PC at the start of it............. Edit: Just Updated to 3.65 Enso, and can confirm z05 works perfectly. I was also able to Update Pinball Arcade, and will have to add in those Codes I already Posted. Due to Updating to the latest Game Version (1.34), the Codes for 1.25 no longer work. So will be a rather long Table List. LOL. But so far, most of the Games I have already Tested work perfectly like God of War-Collection (US-NoNpDRM), Urban Trial Freestyle. Will Note any Games that need new Codes if any others
  14. From what I am Reading, there is no problem with this Version. Also, this Version is for 3.65 ONLY . It will NOT WORK on 3.60. Anyone see if this works with Homebrew like RetroArch at all???? Would be VERY nice to get Cheats for CPS1 and CPS2 Games Edit: Nevermind. Still does not work with Homebrew Games or Emulators
  15. So far, a lot of Likes for the one who Posted this, but no Comments of any Issues, Improvements, or any Confirmation that it works great on 3.65 From the Post: z05 released!http://finalcheat.github.ioChange log: Support for 3.65 Added feature to view eBoot segment data in Memory Viewer. Right stick up to show/hide Added $B200 code type Other minor adjustments Installation:Same as z04beta. Copy vitacheat.suprx to the ux0:vitacheat directory, and copy vitacheat.skprx to the ur0:vitacheat directory. Add config.txt:*KERNELur0:vitacheat/vitacheat.skprx$B200 code type is used to account for different offsets between Vitamin, MaiDump and NoNpDRM games. Code: $B200 0000000X 00000000 X = 0 or 1. 0 for eBoot seg0 and 1 for eBoot seg1. The following code types become relative offsets instead of absolute offsets. Here's some examples: Code: MaiDump code: (eBoot segment is at Seg0:81000000-811F9188) _V0 MAX MONEY $A100 810C6872 0000BF00 Vitamin code: (eBoot segment is at Seg0:81000060-811F91E8) _V0 MAX MONEY $A100 810C68D2 0000BF00 Instead of two different codes, you can use the new $B200 cheat to account for the 0x60 difference in offset: _V0 MAX MONEY $B200 00000000 00000000 // Gets seg0 address (81000000 for MaiDump, 81000060 for Vitamin) $A100 000C6872 0000BF00 // Sets offset to seg0 + 0x000C6872 (810C6872 for MaiDump, 810C68D2 for Vitamin) Files are attached on bottom of post. See the site linked above for more details. VitaCheat_ver.365.z05Beta.rar