MobCat

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About MobCat

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    Test and sort ALL THE THINGS ^__^/

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  1. arrrh i see... i do remember some cutscenes in the version i uploaded so should look more into that
  2. Well heres the the PAL version of Ace combat 3. if there is more interest in this then ill make a proper post https://nofile.io/f/HvFpk6T0UjV/Ace+Combat+3+(PAL).7z
  3. MobCat

    [PS1] Unpatched ver of Dino Crisis

    Haha yes, Thanks @Warlord Blade works as intended Well in Japanese on a pal console but hay close enough it tested the thing in needed it to test
  4. Yeah the only difference i could thing of wold be story and how japaneses doesn't directly translate into sensible english and kinda needs interpreting but for this game that shouldn't matter
  5. Why a translated version? You know there are NTSC-U and PAL copys of this game? But idk if there are any major differences between the japanese version and any of these versions.. I do have a PAL copy that is in English if you would like but its going to take me a bit to upload.
  6. Kinda a wired request but im looking for a clean unpatched copy of Dino Crisis for the original playstation to test the libcrypt anti-mod thingy If you have a shit mod chip then the game will boot and display a few componly logos and then befoul it gets to the main menu display this error Using spyro hear as a demo as i couldn't quickly find a decent quilty demo of what Dino Crisis dose but its more or less the same From what little info i can find abort libcrypt and Dino Crisis still floting around on the net this game is ment to be the definitive test for libcrypt. There are there are 3 versions of Dino Crisis, PAL NTSC-U and NTSC-J and libcrypt is ment to show up more for USA and Japanese games but not PAL games so one of those would be nice but so far every copy of Dino Crisis i have found on the net so far works fine when its not meant to and idk if thats the mod chip or the copys of the game and im kinda running out of CD-Rs so really want to burn something thats granted not to work
  7. MobCat

    mega.nz Vanguard Bandits (USA)(Redump)

    Tested and working on SCPH-9002 with a really old 3 wire OldCrow mod chip that i haven't got around to fixing yet It crashed on the SCEA boot logo the first few times i tried to boot this so i got it booted it with import player and that work so then i tried to boot it with out import player and now it works fine it probably has to do with my crappy ps1 mod chip and not the game but yeah only played abort 45 mins of the game so idk if theres any anti-mod chip stuff in this game but ill play more of it lator Also where is the 2ed disk?
  8. MobCat

    OutRun Online Arcade ps3 roms

    Oh right well the europe only is not a issue as i live in a PAL reagioin and one of those torrents has 1 seeder from Denmark soo I should be able to torrent it for you but it's going to take awhile
  9. MobCat

    OutRun Online Arcade ps3 roms

    I found a few torrents on line but nobody is seeding them anymore If it downloads ill let you know but i don't have much hope for it, think your just going to have to wait for someone with a og disk to dump and upload theres
  10. MobCat

    PSN-Store Vita-Title List

    Nice list now we just need to pack this list into PKGj so you can press square on a title and it opens that titles store page for more info on said game
  11. MobCat

    Issues with Vita Xash3d

    Yeah after finally finding a copy of CSS i did get it mostly working as well and I can see the issues you're having. Fist of you have to remember that CSS at this point was a mod of HalfLife so loading a full version of HalfLife into xash3d dose help a little but it brakes other things Second this port/engine is very much still in beta/Pre-release nothing is going to work as ended and most things are just unfinished eg the buy menu has not code attached to that and loading of some files are just non existent. So yeah for now just accept that it's beta and a pretty good one at that and keep a eye on the github page for when it gets updated https://github.com/fgsfdsfgs/vitaXash3D/releases sadly that haven't updated anything in almost a month but i wouldn't call that dead just busy with IRL crap probable
  12. MobCat

    VitaShell blank template temp fix

    yeah mine was dying in 3.60 and upgrading to 3.65 dident help it any... It be grate if when you installed 3.65 変革 ◯ the firmware update thingy would install VitaShell as a system app like all the default apps like the PSN. It add custom suprx for enso so i cant see what it cant install a system app.... Actual a app that installs VitaShell as a system app is some i should be trying to work on instead. Yes i know HBinjector is a thing but that only replaces a eboot.bin of a system app not installs a now one (and i found with HPinjector if you inject into something like the calendar that has its own suprx it conflicts with VitaShell making VitaShell crash a bunch) Well this temp vpk i made should work if you can get access to ftp on your vita and there is a bunch of ways to do that like eg. make any LUA player app crash once you have that you can use that to replace the eboot.bin of any app with VitaShell's eboot.bin then use this temp VitaShell to install App Manager then use the ftp server in App Manager to fix the eboot.bin you replace for the temp VitaShell then use App Manager install the blank VitaShell i made then cold reboot the vita and use App Manager again to install VitaShell over top of the blank. Its super ass up and a pain but it seams to work if you can get accuses to ftp and once you do this once and fix the 3.60 to 3.65 memory card issue you only have to do this once.
  13. Ok so if your on 3.65 変革 ◯ and you had VitaShell installed but don't anymore probable due to a corrupted memory card and now when you try installing VitaShell (any version) you get a error and then you find vita sos doesn't actually do anything then this may help. Well first of if you can still install vpk files you should install a vpk installer that's not VitaShell (for some reason VitaShell has issues with installing it's self now) i would suggest this as that's what i did all my testing on https://github.com/ONElua/AppManager-Plus/releases Now that you have that installed you can use app manager to install the blank https://drive.google.com/open?id=1rUkqibZ1lrrEiMH9HIPDo0he1mO1aqzT Once you have the blank installed you can use the blank or do it manually but you should do a cold reboot When the vita has finished rebooting you can now use app manager to install VitaShell 1.9 or higher over top of the blank and that should work find This is kinda a round abort temp fix but it will work for now. as soon as i work out code for installing vpk files all you will have to do to reinstall VitaShell is replace any eboot.bin with the installer i'm working on Some extra side notes: so yeah as i said i only built this because 2 days into running 3.65 変革 ◯ my memory card shat itself again and i had to reformat it losing VitaShell i had MoluclerShell backed up to the system so i worked from there i have a few ideas on why VitaShell isent installing 1. 3.65 変革 ◯ as a issue with the VitaShell eboot.bin and its super wired its ever VitaShell i tested (i tested abort 6) 2. VitaShell has issues with installing itself over top of its self. it kinda makes sence when you think abort it but i swear you could do it befoul 3. There seams to be a conflict of sorts with VitaShell cache files and other livearea data left over from 3.60 and don't seem to be compatible with 3.65 here probably isn't the best spot to post this but i don't really have a account anywhere else in vita community so this will have to do. Oh yeah i almost forgot i couldent test this 100% as it seems the issue with VitaShell not install is a once of once you fix the install you can remove and reinstall VitaShell with out any issues so i think the issue people are having is left over system data from 3.60. yes i tried deleting ux0:VitaShell and i would suggest that but that dosent fix the not being able to install VitaShell error on it's own
  14. I was goring to learn Driect3D as I got my xbox dev kit converted from NTSC-U to PAL but I already know C more or less, then 65c816 ASM peaked my interest as the games I was making where SNES styled so why not just make them for the SNES and iv never tried ASM in any form befour so yeah the problem is that all the good reference / tutorials is more or less 20 years old so it's a little hard to find anything on them on the modded internet and over 20 years is like the upper limit wayback machine so it's taking it's time to nut out but i worked out the ps vita sdk more or less on my own so why not old ass asm >__<
  15. MobCat

    tutorial How to Reveal Hidden Content

    Yeah I have just been up voting these posts, download and testing them then going through my active log on my profile and comment on what I need too. But thanks for wright a poats clearing this issues up for the rest of us.