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Showing content with the highest reputation since 05/25/2017 in all areas

  1. 21 points
    Fire Emblem Echoes: Shadows of Valentia UNDUB for Citra This is a special decrypted version of the game for the 3DS CITRA Emulator. Download: Hide is on to keep the links longer alive. INFO: You need WinRAR 5.21 / 7-Zip 15.12 or newer to extract the archive. Packaged as RAR5 I ain't tech support. So plz don't ask me how to get it running use google and read for yourself for once. It gets really boring answering always the same question. Password: [email protected] Size: 1,58 GB uncompressed Format: 3ds Tested on: Citra
  2. 17 points
    Pokemon Sun & Moon 1.2 Decrypted for CITRA This is a special decrypted version of the game for the 3DS CITRA Emulator. It also has the latest 1.2 patch already included into the rom. Also the Blacklines around the Charcaters and Pokemons are removed which makes em look more clear Just looks so good here a screenshot of it on 720p Download: Hide is on to keep the links longer alive. INFO: You need WinRAR 5.21 / 7-Zip 15.12 or newer to extract the archive. Packaged as RAR5 Password: [email protected] Size: 2,99GB, 2,99GB uncompressed Format: 3ds Tested on: Citra unofficial build
  3. 9 points
    Puyo Puyo Tetris Exclusive for NextGenRoms.com (Do not reupload without asking me or without giving credits.) As there was only that one old dump on the Net and nobody was interested in dumping it with the latest MaiDump Version i did it Also big shoutout to @Vita Queen This was only uploaded for and NextGenRoms.com and becasue of that i will have the "Hide Tag" activated to keep it a bit more away of those damn leechers. Proof that it is my own dump: INFO: You need WinRAR 5.21 / 7-Zip 15.12 or newer to extract the archive. Packaged as RAR5 Download: Password: [email protected] Game ID: PCSG00224 Size: RARed: 326 MB Extracted: 975MB Tested on: PSVITA-1004 with 3.60 Henkaku R10
  4. 9 points
    ID : PCSG00820 Size RAR : 925,6 MO Unzip : 1.16 GO Tested ON : PSVITA-1004 with 3.60 l HENkaku R9 l MaiDumpTool V233.2zEx
  5. 7 points
    Awesome forum! Admins are very helpful. Thanks for letting me be a part of it!
  6. 6 points
  7. 5 points
    This thread is dedicated to those moments we say things on the forum or in the chatty that makes us lulz, or make us think wtf, or can be taken the wrong way So when you see something worthy, take a screenie and post it here! Thy Anus is painful but thanks! - Troubleshooting 101 -
  8. 5 points
    RiME Download: NFO: INFO: You need WinRAR 5.21 / 7-Zip 15.12 or newer to extract the archive. Packaged as RAR5 I am testing a few new hosters as mega just went downhill wit the patched limit explot. Password: [email protected] Size: 4,48 GB compressed Format: .EXE Installer Text: Speech: --
  9. 5 points
    Falling far from grace.
  10. 5 points
    Hi there! I'm Kodaka, Italian, 20 years old, male. My hobby is web design. I like anime/manga and everything related, i totally love the Tales Of series games, God Eater, SAO games, Fate/ series, Devil May Cry, Final Fantasy, Sonic and Neptunia games. Also I play ShadowVerse (CCG) and Black Desert Online (Next Gen MMO), Alliance of Valiant Arms (old FPS). This forum is what I was looking for, It's an awesome forum! I wish I'll be part of this community!
  11. 4 points
    Pokemon Sun & Moon incl 1.1 Update The 1.1 Update is incluced for each game withing the 7zip archive. Download: Hide is on to keep the links longer alive. Password: [email protected] Size: 2,99GB, 3,01GB compressed Format: CIA Tested on: New3DS LL(XL) with latest LUMACFW Build
  12. 4 points
    Hi, I'm new in here, and I'd like to properly introduce myself. Don't ask how I found out about this site, but I'm glad I did absolutely! I'm a regular on other sites you might already know, and I hope to become a regular here too. If I can help I'll do it, and whenever I'm in need I'll ask for help too. I know nothing, but want to learn everything. Thanks to everyone that makes this site possible!
  13. 4 points
  14. 4 points
    MaiDumpTool PSVita Dump Megathread Updated June 09.06.2017 This is not a REQUEST Thread for requests head over here Refer to this LINK for Vitamin 2.0 dumps Current version of Mai is 233.2zEx PM one of the ADMINS if your game thread is not here in 8 hours from posting. OG Thread by hinata i just relinked it to match NGR GAMES 10 Second Ninja X (USA) M233.2z10 A Boy And His Blob (USA) M233.2zEx Adventures of Mana (USA) M233.1 Alone With You (EUR) M233.2zEx And - Sora No Mukou De Saki Masuyou Ni (JPN) M233.2zEx Arcana Heart 3 Love Max!!!!! (USA) M233.2zEx Ar Nosurge Plus Ode To An Unborn Star (USA) M233.2zEx Assassin's Creed III Liberation (EUR) M233.2z10 Atelier Rorona Plus: The Alchemist of Arland (USA) M233.2z2 Atelier Totori Plus: The Adventurer of Arland (USA) M233.2z2 Bastion (EUR) M233.2z10 BlazBlue: Chrono Phantasma EXTEND (USA) M233.2z8 Ben10 Galactic Racing (USA) M233.2zEx Best Of Arcade Games (EUR) M233.2zEx Borderlands 2 (USA) M233.2zEx Bullet Girls (JPN) M233.2zEx Bullet Girls 2 (JPN) M233.2b2 Caligula (JPN) M233.1 Call of Duty: Black Ops Declassified (EUR) M233.2zEx Call of Duty: Black Ops Declassified (JPN) M233.2z10 Chaos Rings III [English Patch] (JPN) M233.2zEx Ciel Nosurge Offline: Ushinawareta Hoshi e Sasagu Shi (JPN) M233.1 Civilization Revolution 2 Plus (USA) M233.2z10 Code: Realize Guardian Of Rebirth (EUR) M233.2zEx Color Guardians (USA) M233.2zEx Corpse Party: Blood Drive (USA) M233.2z2 Criminal Girls 2 Party Favors (USA) M233.2zEx Crypt Of The Necrodancer (USA) M233.2zEx Damascus Gear: Operation Tokyo (USA) M233.2zEx Danganronpa: Ultra Despair Girls + JAP Voice DLC M233.2z10v2 Darius Burst Chronicle Saviours (USA) M233.1 Dead or Alive Xtreme 3 Venus (ASIA-ENG) M233.0 Deception IV: The Nightmare Princess (USA) M233.2zEx DEEMO The Last Recital (JPN) M233.2zEx Demon Gaze (USA) M233.2zEx Digimon World: Next Order English (Asia) M233.1 Downwell (EUR) M233.2z2 Dragon Quest Builders (USA) M233.2zEx Duke Nukem 3D Megaton Edition (USA) M233.1 Earth Defense Force 2 Invaders From Planet Space (USA) M233.2z3 EVE Burst Error R (JPN) M233.2zEx Exist Archive: The Other Side Of The Sky (USA) M233.2zEx Farming Simulator 14 (EUR) M233.2z10 FIFA 15 (EUR/ITA) M233.2zEx Final Fantasy X HD Remaster (EUR) M233.2b7 Flow (USA) M233.2zEx Flowers Spring (JPN) M233.2zEx Frobisher Says! (EUR) M233.2zEx Girls und Panzer: Senshado, Kiwamemasu! (JPN) M233.2z10 God Eater Resurrection (USA) M233.2z10 God Eater Resurrection (EUR) M233.2z2 God Eater 2 Rage Burst (EUR) M233.2z2 God Of War Collection (USA) M233.2zEx Gravity Rush (USA) M233.1 Gundam Breaker 3 (Asia-Eng) M233.0 Hatoful Boyfriend (USA) M233.2zEx Hatsune Miku Project DIVA X (USA) M233.2z10 Helldivers (USA) M233.2zEx Hitman GO Definitive Edition (USA) M233.2z10 Hoshiori Yume Mirai Converted Edition (JPN) M233.2zEx Hotline Miami (USA) M233.2z2 Hyperdevotion Noire Goddess Black Heart (USA) M233.2zEx Hyperdimension Neptunia Producing Perfection (USA) M233.2zEx Hyperdimension Neptunia Re;Birth 1 + Update +DLC (USA) M233.2z10 Hyperdimension Neptunia Re;Birth 2 + Update + DLC (USA) M233.2z10 Hyperdimension Neptunia Re;Birth 3 + DLC (USA) M233.2zEx Hyperdimension Neptunia U Action Unleashed (USA) M233.2z10 Injustice: Gods Among Us Ultimate Edition (USA) M233.2zEx Jak & Daxter 1 (EUR) M233.2z2 Jak & Daxter 2 (EUR) M233.2z2 Jak & Daxter 3 (EUR) M233.2z2 Joe Danger (EUR) M233.2zEx Kantai Collection Kai (JPN) M233.1 Killzone Mercenary (USA) M233.1 Kono Aozora Ni Yakusoku O (JPN) M233.2zEx or mirror LEGO Marvel Super Heroes (USA) M233.2zEx LEGO Movie Videogame (USA) M233.2zEx LEGO Ninjago Nindroids (EUR) M233.2z10 Let's Fish! Hooked On (USA) M233.2zEx Letter Quest Remastered (EUR) M233.2zEx Limbo (EUR) M233.2z10 Little Big Planet (EUR) M233.2zEx Looney Tunes Galactic Sports (EUR) M233.2zEx Lumo (EUR) M233.2z10 Machinarium (USA) M233.2zEx MegaTagmension Blanc+Neptune VS Zombies (USA) M233.2zEx MeiQ: Labyrinth of Death (USA) M233.2z2 Memories Off: Yubikiri No Kioku (JPN) M233.2zEx Metal Gear Solid HD collection (USA) M233.2z2 Metal Gear Solid HD collection (EUR) M233.2zEx Minecraft (EUR) M233.2zEx Mobile Suit Gundam: Extreme VS-Force (Asia) M233.2b2 Moto GP13 (EUR) M233.2zEx Moto GP14 (EUR) M233.2z10 Muramasa Rebirth (EUR) M233.2z10 Murasaki Baby (EUR) M233.2zEx Natural Doctrine (EUR) M233.2zEx New Little King's Story (EUR) M233.2z10 Norn9 Var Commons (USA) M233.2zEx Nuclear Throne (USA) M233.0 Oddworld New 'n' Tasty (EUR) M233.2z2 Oddworld Stranger's Wrath HD (USA) M233.2z10v2 Odin Sphere Leifthrasir (EUR) M233.2zEx Olliolli (USA) M233.2z10 Olliolli 2 (USA) M233.2z10 Oreshika: Tainted Bloodlines (USA) M233.2zEx Persona 4 Dancing All Night (USA) M233.??? Persona 4 Golden + Undub Version (EUR) M233.2zEx Phantasy Star Online 2 (JPN) M233.2z2 Plants VS Zombies (USA) M233.2zEx Pumped BMX+ (EUR) M233.2zEx Q*bert: Rebooted (USA) M233.2z2 Ray Gigant (USA) M233.2zEx Resident Evil Revelations 2 (USA) M233.2z8 Rocketbirds Hardboiled Chicken (EUR) M233.2z10 Rocketbirds 2 Evolution (USA) M233.1 Rogue Legacy (USA) M233.2zEx Rui Wa Tomo O Yobu (JPN) M233.2zEx Samurai Warriors 4 Empires (USA) M233.2zEx Saturday Morning RPG (USA) M233.2z2 Senran Kagura Estival Versus (USA) M233.2z10 Severed (USA) M233.2zEx Siralim (USA) M233.2zEx Skullgirls 2nd Encore (EUR) M233.1 Sky Force Anniversary (USA) M233.2z10 Sonic & All-Stars Racing Transformed (USA) M233.2zEx Sorcery Saga Curse Of The Great Curry God (EUR) M233.2zEx Steins; Gate (USA) M233.2zEx SUPERBEAT XONiC (USA) M233.2z2 Superdimension Neptune VS SEGA Hard Girls (USA) M233.2zEx or mirror Super Time Force Ultra (EUR) M233.2z10 Sword Art Online Hollow Fragment (EUR) M2332.2z2 Sword Art Online Lost Song (ASIA-ENG) M2332.2z2 Tad Jones & The Lost Scroll (EUR) M233.2z2 Taiko no Tatsujin: V Version (JPN) M233.2z2 or 233.0 mirror Taiko no Tatsujin: V Version (JPN-Eng Menu) M233.2z2 THE BIT.TRIP M233.2zEx Tearaway (USA) M233.2zEx Tearaway (EUR) M233.2zEx Teslagrad (USA) M233.2zEx Teslagrad (EUR) M233.2zEx Tetris Ultimate (EUR) M233.2zEx The Binding of Isaac: Rebirth (EUR) M233.2z10 The Binding Of Isaac; Rebirth (EUR) M233.2zEx The [email protected]: Must Songs - Aka-Ban (JPN) M233.1 The [email protected]: Must Songs - Ao-Ban (JPN) M233.1 The Legend of Heroes: Trails of Cold Steel II +DLC+ UNDUB Version (USA) M233.2z2 The Pinball Arcade (USA) M233.2z10 The Pinball Arcade (USA) M233.2zEx The Swapper (EUR) M233.2z10 Titan Souls (USA) M233.2zEx Tokyo Twilight Ghost Hunters: Daybreak Special Gigs World Tour Edition (USA) M233.2z10 To Love Ru Darkness: Battle Ecstasy (JPN) M233.2z10 To Love-Ru Trouble Darkness: True Princess (JPN) M233.1 Toukiden Kiwami (USA) M233.2zEx Toukiden 2 (JPN) M233.1 TowerFall Ascension (USA) M233.2z2 Treasures Of Montezuma Blitz (USA) M233.2zEx Trillion: God Of Destruction (USA) M233.2zEx + Update Uncharted Golden Abyss (USA) M233.2zEx Uppers (JPN) M233.1 Valkyrie Drive: Bhikkhuni (EUR) M233.2z10 Virtua Tennis 4 (EUR) M233.2zEx WipeOut 2048 (USA) M233.2z10v2 World Of Final Fantasy (USA) M233.2zEx World Of Final Fantasy (EUR) M233.2zEx WRC 3 FIA World Rally Championship (EUR) M233.2z10 WRC 5 FIA World Rally Championship (EUR) M233.2z10 Yomawari: Night Alone + htoL#NIQ: The Firefly Diary (USA) M233.2zEx Zen Pinball 2 (EUR) M233.2z8 Zen Pinball 2 (EUR) M233.2zEx Zero Escape: Zero Time Dilemma (USA) M233.1 [Organ Trail] (US-PSN) (Maidump 233.2zEx) Tiny Troopers + Update USA-Mai [MEGA] Volume (MaiDumptool v233.2zEx) [US-PSN-TNW] 【MEGA】Nihilumbra【TNW】【MAI】【US】 [New Dump] Tiny Troopers: Joint Ops USA (MAI) + (UPDATE)(MEGA) 【MEGA】PlayStation All-Stars Battle Royale【TNW】【MAI】【US】 [Google Docs] Hotline Miami (PCSE00249)[MaiDumpTool V233.2z2] 【IA/VT Colorful +DLC】【English Patched】【MAIDumpTool 233.2zEx】【JAP-TNW】 【My dump】【Sword Art Online Hollow Fragment incl. Update 1.02+DLC】【MaiDumpTool 233.2zEx】 【EUR-TNW】 【My dump】【Tales of Hearts R】【MaiDumpTool 233.2zEx】【EUR-TNW】 【My dump】【The Sly Trilogy】【MaiDumpTool 233.2zEx】 【EUR-TNW】 [MaiDumpTool_233.2zEx] Aegis of Earth [MAIDUMP] Guacamelee [USA] [PCSE00033] + UPDATE 1.04 + DLC Phantom Breakers+All DLC and Help [Maidump] Full Throttle Remastered with update 1.01 mai(not tested) One Piece Pirate Warriors 3 + All DLC [MaiDump] Senran Kagura Estval Versus+ All Characters DLC [Maiv233.2zEx] [Mega] [Mai] Shovel Knight + Specter of Torment DLC Disgaea 4 [TNW] [Mai223.2zEX] Taco Master [MAI] [US] [TNW] FIFA MOD(FIFA 2015) ENG maidump Toukiden 2 [PCSG00830] (v.08) English Patch 【The Wolf Among Us】【MaiDumpTool V233.1】 【US-TNW】 [MEGA] Laser Disco Defenders [US] [MaiDumpTool_V233.2zEx] [MEGA] Type:Rider [US] [MaiDumpTool_V233.2zEx] 【XCOM Enemy Unkown Plus】【MaiDumpTool 233.1】 【US-TNW】 【Gravity Crash Ultra】【MaiDumpTool 233.2zEx】 【US-TNW】 【Gravity Crash Ultra】【MaiDumpTool 233.2zEx】 【EUR-TNW】 【Breach & Clear】【MaiDumpTool 233.2zEx】【US-TNW】 【MEGA】The Caligula Effect (1.04) + Patch US【MAI】【PCSG00687】 [MEGA] Unit 13 (US) + Update Patch 1.01 [PCSA00014][MaiDump][TNW] Genkai Tokki: Moero Crystal [JPN] [MaiDumpTool V233.2zEx] [PCSG00695] 【The Legend of Heros : Trails in the Sky FC Evolution】【English Patched】【MaiDumpTool 233.2zEx】【JPN-TNW】 Moe Chronicle [ASIA] [MaiDumpTool V233.2zEx] [PCSH00148] [TNW] MOTORSTORM (モーターストーム) RC [MaiDumpTool V233.2zEx] [JPN] [PSN] [PCSC00014] Dragon's Crown Undub/English Patched [JPN] [PCSG00187] [MaiDumpTool] UPDATES/DLC Digimon Story: Cyber Sleuth EBOOT 1.00+1.04 (EUR) M233.1 Freedom Wars Update 1.22 (EUR) M233.1 The Legend of Heroes: Trails of Cold Steel II Update 1.01 (USA) M233.1 MINECRAFT UPDATE 1.47 ONLY MAI LATEST Minecraft update 1.48 only mai latest Valkryie Drive Bhikkhuni EUR All DLC 160 costumes and accessories + 2 characters and Sound pack MotoGP 14 - Update 1.01 [EU] [MAI] Update Logs: Update Log for 09.06.2017 1-Moe Chronicle [ASIA] [MaiDumpTool V233.2zEx] [PCSH00148] [TNW] 2- MOTORSTORM (モーターストーム) RC [MaiDumpTool V233.2zEx] [JPN] [PSN] [PCSC00014] 3- Dragon's Crown Undub/English Patched [JPN] [PCSG00187] [MaiDumpTool] Refer TO THIS for previous Update Logs.
  15. 4 points
    Here it is, one of the most beautiful games on the Vita has been undubbed or better said English patched. How to install: Extract 7z/zip/rar Copy both PCSG00187 and PCSG00187_patch folders to ux0:/mai Start MaiDumpTool and select install game then install patch Play Notes: The text can be a bit slow when being displayed, this is because the game text speed is made for Japanese text which is much more compact and would've finished earlier so you might find a situation where the voice acting has finished but the text is still slowly appearing. MEGA DOWNLOAD CREATOR'S RELEASE NOTES
  16. 4 points
    The Sly Trilogy Download: INFO: You need WinRAR 5.21 / 7-Zip 15.12 or newer to extract the archive. Packaged as RAR5 Password: [email protected] Game ID: PCSF00338 SLY 1 AND 2 PCSF00271 SLY3 Size: 2,87 GB Sly 1 and 2 2 GB Sly 3 Tested on: PSVITA-1004 with 3.60
  17. 4 points
    Puberty.. we all go through it...
  18. 4 points
    DOWNLOAD PCSA00014 PCSA00014_Patch Unit 13 (US Version) + Update Patch 1.01 ID: PCSA00014 Format: MaiDump Game Size: 1.15GB Patch Size: 34.1MB Audio: Inglês, Francês, Espanhol, Português - Brasil Subtitle: Inglês, Francês, Espanhol, Português - Brasil Tested on: PSVITA PHC-2000 with HENkaku 3.60 HOW TO INSTALL GAME: 1 - Copy the " PCSA00014" and PCSA00014_patch" folders TO ux0:/mai. 2 - To install the game, use the option "install game from folder" > PCSA00014 and start install. 3 - To install the patch, use the option "Install patch from folder" > PCSA00014_patch. 4 - Exit MaiDump and start game. PS. I have not found the DLC Online Pass yet. If anyone has and wants to contribute, everyone will be grateful!
  19. 4 points
    PSX Accessories Defined Here we're going to talk about some of the different accessories that the Playstation One console got, starting from the first digital pad, to the Dual Shock controller and even to special controllers like the rod controller. This list is not complete since there were too many controllers released for the Playstation one (specially in Japan) but if you got information about a specific one and want it to be listed here please CONTRIBUTE the information, thanks. A - OFFICIAL CONTROLLERS: 1 - SCPH-1010: PAD DIGITAL: The first pad of the japanese Playstation One console, the buttons were in a different order in the first models that were shown to the public than the final model. 2 - SCPH-1030: PLAYSTATION MOUSE: used in adventure games and in games like Tokimeki Memorial. 3 - SCPH-1040: LINK CABLE: Allow to link two consoles. It was used in a few games. 4 - SCPH-1070: MULTITAP - Allow to connect more than one pad to the same console and play some games with 4, 5 or more human players. 5 - SCPH-1080: PAD DIGITAL: The first pad that was released outside Japan. Is a litter bigger than the japanese one. 6 - SCPH-1090 MOUSE WITH LONGER CORD: It's common 2-buttons Mouse for PlayStation format. Got a cord longer than the one in SCPH-1090 7 - SCPH-1110: DUAL ANALOG FLIGHTSTICK: The PlayStation Analog Joystick (SCPH-1110) is Sony's first analog controller for the PlayStation, and is the precursor to the PlayStation Dual Analog Controller. It is often incorrectly referred to as the "Sony Flightstick" (not to be confused with the Flightstick line of joysticks for PlayStation consoles by third-party peripheral manufacturer Hori). Announced to the public in August 1995, the Analog Joystick was released to the public in Japan in early April 1996. The Analog Joystick uses potentiometer technology previously introduced on consoles such as the Vectrex; instead of relying on binary eight-way switches, the controller can detect minute angular changes through the entire range of motion. The stick also features a thumb-operated digital hat switch on the right joystick, corresponding to the traditional D-pad, and used for instances when simple digital movements were necessary. A compatibility mode for the Analog Joystick was included in the Dual Analog Controller, Sony's first analog revision of its original gamepad design. This controller is used in games like Ace Combat, Bogey Dead 6, Armored Trooper Votoms and a few others. 8 - SCPH-1150; DUAL ANALOG PAD: The PlayStation Dual Analog Controller (SCPH-1150 in Japan, SCPH-1180 in the United States and SCPH-1180e in Europe) is Sony's first attempt at a handheld analog controller for the PlayStation, and the predecessor to the DualShock. Their first official analog controller was the PlayStation Analog Joystick (SCPH-1110). Initially announced in a press release in late 1995, The Dual Analog Controller was first displayed under glass at the PlayStation Expo 96-97 which was held from November 1 to November 4, 1996. It was released in Japan in April 1997, coincident with the Japanese releases of analog-capable titles Tobal 2 and Bushido Blade. It was advertised as allowing for more precise and fluid control of the games' fighters, with the rumble feature contributing to a more realistic experience. Before its release in the United States, Sony revealed that vibration feedback would be removed from the controller. According to a Sony spokeperson, "We evaluated all the features and decided, for manufacturing reasons, that what was most important to gamers was the analog feature." It was released in the United States on August 27, 1997; and in Europe in later 1997 with little promotion. A few months later, the first DualShock controller was released in Japan on November 20, 1997. Namco had already released an analog controller for PlayStation called NeGcon. Sony's Dual Analog Controller's analog mode was not compatible with the NeGcon-compatible games such as WipEout and Ridge Racer. However, Need for Speed II, Gran Turismo, and Gran Turismo 2 feature compatibility with both NegCon and Dual Analog control schemes. Fans of a smaller form factor, Japanese gamers complained that the longer grips made the controller too large to be comfortable and the lack of a rumble feature in the U.S. and European models are the most commonly cited reasons that Sony decided to end production of this controller and redesign it.[citation needed] The Dual Analog Controller was discontinued in all three markets in 1998 to be replaced by the DualShock, although some gamers still regard it as the better gamepad, mostly due to its longer hand grips and ridged shoulder buttons. Further, its rarity has made it highly sought after among collectors. Features: If a game was compatible with the Dual Analog Controller, the player would be able to press the "Analog" button located between the analog sticks to activate the analog mode. This was indicated by a red LED. If a game was not analog-compatible, and was switched to analog mode, it simply wouldn't register any button presses or, in some cases, the PlayStation would consider the controller to be detached. The ability to emulate Sony's own FlightStick by pressing the "Analog" button a second time to reveal a green LED (this was commonly referred to as "FlightStick Mode") provided a less expensive alternative to the FlightStick Analog Joystick and retailed for an average of $35 compared to the Flightstick's retail price of $70. 9 - SCPH-1200 DUAL SHOCK: The DualShock (officially DUALSHOCK and occasionally referred to as Dual Shock) is a line of vibration-feedback gamepads by Sony for the PlayStation, PlayStation 2, and PlayStation 3 video game consoles. The DualShock was introduced in Japan in late 1997, and launched in America in May 1998, meeting with critical success. First introduced as a secondary peripheral for the original PlayStation, a revised PlayStation version came with the controller and subsequently phased out the digital controller that was originally included with the hardware, as well as the Sony Dual Analog Controller. The DualShock Analog Controller (SCPH-1200) is a controller capable of providing feedback based on the onscreen action of the game (if the game supports it), or vibration function. The controller is called Dual Shock because the controller employs two vibration motors: a weak buzzing motor that feels like cell phone or pager vibration and a strong rumble motor similar to that of the Nintendo 64’s Rumble Pak. The DualShock differs from the Rumble Pak in that the Rumble Pak uses batteries to power the vibration function while all corded varieties of the DualShock use power supplied by the PlayStation. Some third party DualShock-compatible controllers use batteries in lieu of the PlayStation’s power supply. The rumble feature of the DualShock is similar to the one featured on the first edition of the Japanese Dual Analog Controller, a feature that was removed shortly after that controller was released. The controller was widely supported; shortly after its launch most new titles, including Crash Bandicoot: Warped, Spyro the Dragon, and Tekken 3 included support for the vibration function and/or analog sticks. Some games designed for the original vibration ability of the Dual Analog such as Porsche Challenge also work. Many games took advantage of the presence of two motors to provide vibration effects in stereo including Gran Turismo and the PlayStation port of Quake II. Released in 1999, the PlayStation hit Ape Escape became the first game to require the use of such an item. Like its predecessor the Dual Analog Controller, the DualShock has two analog sticks. Unlike said controller the sticks feature rubber tips in lieu of the grooves recessed into the Dual Analog Controller's sticks. SCPH-110 Dual Shock: was the first & original Dual Shock Model 10 - SCPH-4000: POCKETSTATION: The PocketStation is a miniature personal digital assistant created by Sony as a peripheral for the PlayStation. Released exclusively in Japan on January 23, 1999, it features an LCD, sound, a real-time clock, and infrared communication capability. It also serves as a standard PlayStation memory card. Software for the PocketStation was typically distributed as an extras for PlayStation games, included in the CD-ROM, enhancing the games with added features. Stand-alone software could also be downloaded through the PlayStation console. The software is then transferred to the PocketStation for use. A built-in infrared data interface allows direct transfer of data such as game saves between PocketStation units, as well as multiplayer gaming. Although the system was not widely released outside of Japan, there were apparently plans to do so. A feature on the system appeared in Official UK PlayStation Magazine, for example, and a few games (such as Final Fantasy VIII) retained PocketStation functionality in their localized versions. As a result, the PC version of Final Fantasy VIII added a stand-alone Chocobo World game as part of the installation. There were 2 versions: SCPH-4000 : White SCPH-4000C : Crystal Technical specifications: CPU: ARM7T (32-bit RISC Processor) Memory: 2K bytes SRAM, 128K bytes Flash RAM Graphics: 32×32 dot monochrome LCD Sound: 1 miniature speaker (10-bit PCM) Switches: 5 input buttons, 1 reset button Infrared communication: Bi-directional (supports IrDA based and conventional remote control systems) LED indicator: 1 (red) Battery: 1 CR-2032 lithium-ion battery Other functions: calendar function and identification number. Dimensions: 64 × 42 × 13.5 mm (length × width × height) Weight: Approximately 30g (including battery) 11 - SCPH-4010: VPICK: It's an input device that imitated a guitar-pick, compatible with games like "Aerosmith: Quest for Fame" [1997] or "Stolen Song" [1998]. B - LICENSED CONTROLLERS: 1 - SLEH-00001: ASCII SPECIALIZED PAD: The big brother of Asciiware’s standard AsciiPad, it comes with a complete set of Auto fire and Turbo controls, just enough power to take the skill out of any game you want to play. Add to that its built in slow motion option and you have the complete cheaters dream. Hands-Free Auto TUrbo for rapid firing without pressing a button Independent Turbo control for each of the eight buttons Eight action buttons gives instantaneous response Slow Motion control allows you to slow down the action for better control 2 - SLEH-00002: ASCII ARCADE STICK: Even though it does have several skill avoiding options to choose from this arcade stick does really bring the feeling of the old arcade cabinet machines into the home. Playing Street Fighter using one of these is akin to actually playing it in the arcade, if you don’t use the Turbo options of couse. Auto Turbo can throw up to 36 punches per second, hands free. Adjustable Turbo allows up to 36 punches per second Independant Turbo control for each of the eight buttons. Slow Motion control allows you to slow down the action. Eight action buttons give instantaneous response. 3 - SLEH-00003 / SLPH-0001: NAMCO NEGCON: The neGcon was a third-party controller for the Sony PlayStation manufactured by Namco. The neGcon was an unusual design in that the left and right halves of the controller were connected by a swivel joint and thus the halves could be twisted relative to each other. The full extent of this twist was available to the console as an analogue measurement. Also unusual for its time were the buttons. The regular PlayStation controller of the time featured all-digital controls with a D-Pad on the left; R1, R2, L1, and L2 shoulder buttons; triangle, circle, square, and X buttons on the right; plus select and start buttons in the center area of the controller. The neGcon removed the L2 and R2 buttons as well as the select button. The neGcon replaced the digital circle and triangle buttons with digital A and B buttons, and also replaced the R1 shoulder button with a digital R shoulder button. The neGcon featured the digital D-Pad as one area similar to competing console's controllers and unlike the plus-shaped configuration of the official PlayStation controller. The remaining buttons received more elaborate treatment. The X and square buttons were replaced with analogue ? and ? buttons. These buttons were in a recessed well and had approximately 7mm of travel. The user's thumb could be rested on the edge of the well, with the tip reaching over the edge to press the ? and ? buttons. This allowed the tip of the thumb to be accurately pivoted to depress the ? and ? buttons varying distances. This allowed very precise control with little learning. The L shoulder button was also analogue, with about 5mm of travel. The R shoulder button had a 5mm throw like the L shoulder button but activated only a digital sensor. 4 - SLPH-00002: HORI FIGHTING STICK PS 5 - SLPH-00003: ASCII FIGHTER STICK V 6 - SLPH-00004: SUNSOFT SUNSTATION PAD: Program Function - Simply push one button to use a recorded special attack. Many preset commands also included. Rapid-Fire function - Repeatedly execute a command at high speed: 5, 20, or 30 times a second. Slow Function - Automatically cycles between pause and start to slow down game play (in games that can be paused with the Start Button.) 7 - SLPH-00005: ASCII ASCIIPAD V 8 - SLEH-0020 / SLPH-00126 / SLUH-00059: NAMCO JOGCON: The Namco JogCon is unique among console controllers. It's the first force-feedback controller for any home game system, and it's still the only hand-held one. While several controllers offered 'force feedback' in the form of simple vibration, the JogCon was the first to offer real counter-active force to the player, fighting against the player's inputs to simulate real steering effects. Namco released it in 1998 along with Ridge Racer 4, and was sold both separately and as a bundle with the game. Since its release only one other real force-feedback peripheral has been released for consoles: Logitech's series of racing wheels for Xbox and Playstation. Compatibility: It's not wheel-compatible, so unlike the NeGCon it can't be used for most Playstation racing games. It does work with Ridge Racer 4 and the PS2's Ridge Racer V, but beyond that you'd best assume it doesn't work. Technical: The wheel is free-spinning, and is connected to the motor by a series of gears. The slack in these plastic gears contributes to the overall cheap feel, as the disc rotates a bit before engaging. 9 - SLPH-00007: SANKYO N.ASUKA: 10 - SLPH-00008: SPITAL SANGYO PROGRAMMABLE JOYSTICK 11 - SLPH-00009: HORI FIGHTING COMMANDER 2WAY PAD 12 - SLPH-00010: SUPER PRO COMMANDER 13 - SLPH-00012: HORI FIGHTING COMMANDER 10B PAD 14 - SLEH-00004 / SLPH-00018: NAMCO ARCADE STICK: The Namco Arcade Stick (Sony ID: SLEH-0004) is a third-party PlayStation peripheral introduced by Namco in 1996. The Arcade Stick copies the layout and quality of components typically found in arcade game machines. It is compatible with the original PlayStation control pad protocol therefore it can be used with many Playstation 1 and 2 games. Namco PlayStation games like the Tekken series or Soul Edge/Blade were also labelled as compatible with the peripheral. 15 - SLPH-00014 / SLEH-00005 / SLUH-00017: KONAMI HYPER BLASTER: Light gun controller made by Konami that is supported in games like Area 51, Crypt Killer, Die Hard Trilogy, etc. 16 - SLPH-00015: NAMCO VOLUME CONTROLLER 17 - SLPH-00021: IMAGEGUN 18 - SLPH-00022: A.I. COMMANDER PRO 19 - SLPH-00024: COCKPIT WHEEL 20 - SLPH-00027: ASCII GRIP V 21 - SLPH-00036: WIRELESS DUAL SHOCK: 22 - SLPH-00038: ASCII PAD V JR.: This was merely a PlayStation replacement controller manufactured by ASCII. It offers no turbo functions and has a solid directional pad. 23 - SLPH-00039: ASCII Pad V2: This controller had independent turbo switches and slow motion as well. Often referred to as Special or Specialized in the US to distinguish it from V Jr. (see below) It has a solid directional pad similar to a Sega Genesis instead of the "split-cross" design on standard Playstation controllers. 24 - SLPH-00042: ASCII GRIP V - DERBY STALLION '99 SET 25 - SLPH-00051: TAITO DENSYA DE GO! CONTROLLER 26 - SLPH-00060: ASCII BIOHAZARD "PRIVATE" CONTROLLER / SLEH-00011: RESIDENT EVIL PAD: Developed specifically for use on Resident Evil, Resident Evil - Director’s Cut and Resident Evil 2 (games not included). Includes unique ‘Gun Grip’ - trigger built into handle gives ultimate blasting control. Two-part directional pad provides most accurate character movement possible. Ideal button layout provides the best control available. Specially contoured, ergonomic design provides maximum comfort. Two metre long cable. Special ‘Turbo’ shooting function. 27 - SLPH-00061 / SLEH-00009 ASCII ARCADE STICK V2: This version doesn't have the button effect configuration option. 28 - SLPH-00065: ASCII PAD V PRO: This model featured an LCD screen and allowed for the programming of combinations of button presses to hotkeys in addition to the usual turbo and slow motion capabilities. It has a solid directional pad. 29 - SLPH-00100: 'HANGING' FISHING CONTROLLER: Controller designed specially for fishing games. 30 - SLEH-00005: MAD CATZ STEERING WHEEL: The only drawback of steering wheel systems is having to have a table or solid surface in front of you whilst you play. With most consoles hooked up to the family TV its very hard to find a suitable place to tie down the steering wheel controller and its too hard to use with it balanced on your lap. Still it does work fantastically for racing games, using my guage game of Ridge Racer this game in with the 2nd quickest lap time behind the NegCon. Analog and Digital Steering Wheel with Foot Pedals 31 - SLPH-00034: GUNCON / SLEH-00007: NAMCO G-CON45: The Guncon (often spelled "GunCon"), known as the G-Con in Europe, is a family of light gun peripherals designed by Namco for the PlayStation consoles. The first Guncon (G-Con 45 in Europe) (Sony ID: SLEH-00007) was bundled with the PlayStation conversion of Time Crisis. 32 - SLEH-00012: THE GLOVE: Using The Glove is as simple as pointing. Begin play in a natural, comfortable ‘handshake’ position. What could be more user friendly? Bend your wrist and the game character moves in that direction - you don’t even have to aim. Buttons are located at your fingertips for arcade speed in combo moves. No configuration is required - simply plug The Glove right into the controller port on your PlayStation game console. Works with all your existing games: Digital mode works with games designed for a standard PlayStation control pad Analog mode works with games designed for single analog joystick and driving controllers Simulated-Analog mode gives you analog-type control in most digital games. 33 - SLEH-00021 BEATMANIA CONTROLLER / BEATMANIA DJ STATION PRO: The European edit of Beatmania featuring club classics from the likes of Moloko (Sing It Back), Ruff Driverz (Dreaming) and Les Rythmes Digitales (Jacques Your Body). If you wanna make the DJ hall of fame you’ve gotta make the floor jump. Step up to the decks and take control. ASC-05158B BEATMANIA JUNK: used in games like Beatmania or Guitar Freaks. 34 - SLEH-00023: OFFICIAL DANCE MAT: This is the official dance mat controller from Sony and it actually spans across their first two consoles and all their revisions. It is actually produced by Guillemot/Thrustmaster on behalf of Sony themselves. For use exclusively with PlayStation 2, PlayStation (PS one) and PlayStation Amazing dance-activated peripheral for both children and adults alike Designed to let you play and dance at the same time Use your feet and “dance” your way through any dance game It’s a guarenteed party hit! Transform game-playing into the funkiest dance-groove party. 35 - RU018-J2: GUITAR FREAKS SPECIAL CONTROLLER.
  20. 4 points
    Exhibit A: Uses "cuck" incorrectly Exhibit B: Doesn't just look up the word Exhibit C: Unironically uses Urban Dictionary and uses the first definition
  21. 4 points
    Pervert Ryou... since he can't get my twintails he does... indecent things.
  22. 3 points
    okay it's hard to speak 3 languages and if 2 of them aren't even your native tounge that makes is just worse. Plus i have a slight dyslexics so yeah...
  23. 3 points
    Welcome to NextGenRoms.com Glade you like it here and i hope you will enjoy yor stay here!
  24. 3 points
    187 Ride or Die - MIX Auto Modellista - MIX Beyond Good & Evil - MIX Black Stone: Magic & Steel - PAL Bloodrayne - NTSC US Burnout 3 Takedown - PAL Cabela's Big Game Hunter 2005 - NTSC US Cabela's Dangerous Hunts - NTSC US Cabela's Dangerous Hunts 2 - NTSC US Cabela's Deer Hunt: 2004 Season - NTSC US Cabela's Deer Hunt: 2005 Season - NTSC US Cabela's Outdoor Adventures - NTSC US C.A.T.: Cyber Attack Team - NTSC JP Counter-Strike Modded +19 MAPS - NTSC US Darkwatch - PAL Dead or Alive Xtreme Beach Volleyball + Nude Mode - NTSC US Digimon World 4 - NTSC US Digimon World Rumble Arena 2 - NTSC US Drihoo - NTSC JP Fatal Frame UNDUB - NTSC US Fatal Frame 2 UNDUB - NTSC US Forza Motorsport - MIX Galaxy Angel - NTSC JP Grand Theft Auto 3 - NTSC US Grand Theft Auto San Andreas - PAL Grand Theft Auto Vice City - NTSC US Guilty Gear Isuka - PAL Half Life 2- NTSC US Halo 2 - NTSC JP (Nextgenroms.com exclusive) Innocent Tears- NTSC JP L.A Rush - PAL Metal Wolf Chaos - NTSC JP Midnight Club 3: DUB Edition - PAL Muzzle Flash - NTSC JP Need for Speed Carbon - PAL Need for Speed Most Wanted Black Edition - NTSC US Need for Speed Underground - MIX Need for Speed Underground 2 - NTSC US N.U.D.E. Natural Ultimate Digital Experiment - NTSC JP Petit Copter - NTSC JP Project Gotham Racing 2 - NTSC US Psyvariar 2: Extend Edition - NTSC JP Puyo Pop Fever - PAL Red Ninja: End of Honor - MIX Rent a Hero No. 1 - NTSC US (Unreleased BETA) R Racing - PAL Sega GT 2002 - MIX Shadow of Memories - PAL Shenmue 2 UNDUB - NTSC US Shin Megami Tensei Nine - NTSC JP Shikigami no Shiro Evolution (Ai) - NTSC JP Shikigami no Shiro 2 - NTSC JP SoulCalibur II - NTSC US Tenchu 3: Return from Darkness UNDUB - NTSC US Tenerezza - NTSC JP The Elder Scrolls III - Morrowind GOTY - NTSC US The Simpsons: Hit&Run - PAL The Simpsons: Road Rage - PAL Thousand Land - NTSC JP Touge R - NTSC JP Yu-Gi-Oh!: The Dawn of Destiny - PAL
  25. 3 points
    If a game link inst working please report it here Broken Link non Working Games Wii U, or click the REPOST POST as explained in Broken Link non Working Games Wii U Titles in ORANGE color are LOADIINE. Update [20/06/2017] C Call of Duty: Black Ops 2 P Project Zero V: Maiden of the Black Water [Uncensored][Undub] T The Legend of Zelda: Breath of the Wild Tokyo Mirage Session #FE [Uncensored] X Xenoblade Chronicles X [Uncensored][Undub] Xenoblade Chronicles X [Uncensored][Undub][Loadiine]
  26. 3 points
    This is an updated undub of Lost Dimension. It will replace all of the English voiceovers with the original Japanese ones. The original Vita undub had a horrible resolution for the encoded videos, this fixes that by muxing the Japanese audio provided with the MP4 vides from the english version of the game and encoding the videos without adjusting the size. Credits: mahounonina – Original undub AlternativeZero – Timing, TLC and encoding How to install: Extract 7z/zip/rar Copy PCSE00673 folder to ux0:/mai Start MaiDumpTool and select install game then install patch Play DOWNLOAD CREATOR'S RELEASE NOTES
  27. 3 points
    Monkey get spanked by Ryou... Why him and not me.. ;~;
  28. 3 points
    Grisaia no Kajitsu - Le Fruit de la Grisaia English Patched/ All Ages Version Download: Screenshots: INFO: You need WinRAR 5.21 / 7-Zip 15.12 or newer to extract the archive. Packaged as RAR5 Don't ask for a +18 Patch so far there is no sign for one on the PSVita there is one for the PC Version tho Thx to MrComputerRevo for the Patch from here Password: [email protected] Game ID: PCSG00206 Size: 2,57 GB Tested on: PSVITA-1004 with 3.60
  29. 3 points
  30. 3 points
    You. can not. use the latest update. on a hacked Vita.
  31. 3 points
    Lord Val is a noob!
  32. 3 points
    Apparently there will be a new storyline, features, and new Pokémon as well. Details are slim at the moment.
  33. 3 points
    You could say that this i a LEGIT rom hack Haven't they learend from the White/Black 1/2 fiasco. Till this day i have no idea what the story was even about and i played both.
  34. 3 points
    PSX Console Defined In this part of the site we're going to talk about what probably was one the most important (if not the most)videogames console. This console was the first one in have a 3D Metal Gear Solid game and the one that have the first appearances of now classic characters like Crash Bandicoot, Spyro or Klonoa, it was the console that took the Final Fantasy series to another level when FF7 was released. The PlayStation (abbreviated PS, PSone, PS1, or informally as PSX) is a 32-bit fifth generation video game console released by Sony Computer Entertainment in December 1994. The PlayStation was the first of the PlayStation series of console and handheld game devices. Successor consoles and upgrades include the Net Yaroze, PS one, PocketStation, PlayStation 2, a revised slimline PlayStation 2, PlayStation Portable, a revised PlayStation Portable Slim and Lite, another revised PSP 3000, PSX, and the PlayStation 3 (20GB, 40GB, 60GB, 80GB, and 160GB). On March 31 2005, the PlayStation and PS one reached a combined total of 102.49 million units shipped, becoming the first video game console to reach the 100 million mark. As of July 20, 2008, the PlayStation has sold 102 million units. Sony ceased production of the PlayStation on March 23, 2006, over 11 years since it was first produced. A - HISTORY: The first conceptions of the PlayStation date back to 1986. Nintendo had been attempting to work with disc technology since the Famicom, but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the discs were a copyright infringement danger. Consequently, when details of CDROM/XA (an extension of the CD-ROM format that combines compressed audio, visual and computer data, allowing all to be accessed simultaneously) came out, Nintendo was interested. CD-ROM/XA was being simultaneously developed by Sony and Philips. Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the "SNES-CD". A contract was signed, and work began. Nintendo's choice of Sony was due to a prior dealing: Ken Kutaragi, the person who would later be dubbed "The Father of PlayStation", was the individual who had sold Nintendo on using the Sony SPC-700 processor for use as the eight-channel ADPCM sound synthesis set in the Super Famicom/SNES console through an impressive demonstration of the processor's capabilities. Sony also planned to develop another, Nintendo compatible, Sony-branded console, but one which would be more of a home entertainment system playing both Super Nintendo cartridges and a new CD format which Sony would design. This was also to be the format used in SNES-CD discs, giving a large degree of control to Sony despite Nintendo's leading position in the video gaming market. The DualShock controller. The SNES-CD was to be announced at the June 1991 Consumer Electronics Show (CES). However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo, he realized that the earlier agreement essentially handed Sony complete control over any and all titles written on the SNES CD-ROM format. Yamauchi decided that the contract was totally unacceptable and he secretly canceled all plans for the joint Nintendo-Sony SNES CD attachment. Instead of announcing a partnership between Sony and Nintendo, at 9 a.m. the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that Nintendo was now allied with Philips, and Nintendo was planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had, unbeknown to Sony, flown to Philips headquarters in Europe and formed an alliance of a decidedly different nature—one that would give Nintendo total control over its licenses on Philips machines. After the collapse of the joint project, Sony considered halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand alone console. As a result, Nintendo filed a lawsuit claiming breach of contract and attempted, in U.S. federal court, to obtain an injunction against the release of the PlayStation, on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction and, in October 1991, the first incarnation of the new Sony PlayStation was revealed. However, it is theorized that only 200 or so of these machines were ever produced. PlayStation Memory Card. By the end of 1992, Sony and Nintendo reached a deal whereby the "Sony Play Station" would still have a port for SNES games, but Nintendo would own the rights and receive the bulk of the profits from the games, and the SNES would continue to use the Sony-designed audio chip. However, Sony decided in early 1993 to begin reworking the "Play Station" concept to target a new generation of hardware and software. As part of this process the SNES cartridge port was dropped and the space between the names was removed. B - LAUNCH: The PlayStation was launched in Japan on December 3, 1994, North America on September 9, 1995, Europe on September 29, 1995, and Oceania in November 1995. The launch price in the American market was US$299 (a price point later used by its successor, the PlayStation 2), and Sony enjoyed a very successful launch with titles of almost every genre, including Battle Arena Toshinden, Twisted Metal, Tekken, Warhawk, Air Combat, Philosoma, and Ridge Racer. Almost all of Sony's and Namco's launch titles went on to spawn numerous sequels. The PlayStation was also able to generate interest with a unique series of advertising campaigns. Many of the ads released at the time of launch were full of ambiguous content which had many gamers rabidly debating their meanings. The most well-known launch ads include the "Enos Lives" campaign, and the "U R Not e" ads (the "e" in "U R Not e" was always colored in red, to symbolize the word "ready", and the "Enos" meant "ready Ninth Of September", the U.S. launch date). The Enos ad could also be read as Sony written backward with phonetic sound of "E" replacing the "y". It is believed that these ads were an attempt to play off the gaming public's suspicion towards Sony as an unknown, untested entity in the video game market. The PlayStation 3 slogan, "PLAY B3YOND", resembles this slogan, as the 3 is red. The PlayStation logo was designed by Ryan Harrington, who also designed the logo for Sony's VAIO computer products. C - DEMO DISK: The PlayStation shipped with a Demo Disk called "Demo 1" which on the European release (PBPX 95008) included playable demos of: Bust A Groove Crash Bandicoot 3 - Warped Gran Turismo Medievil Kula World Spyro the Dragon Tekken 3 Tombi Tomb Raider III - The Adventures of Lara Croft And contained video previews of: Metal Gear Solid Spice World D - TITLES: As of September 30, 2007, 7,978 software titles have been released worldwide (counting games released in multiple regions as separate titles). As of March 31, 2007, the cumulative software shipment was at 962 million units. The very last game for the system was FIFA Football 2005. But there had been other games released in 2006 or 2007 (most of them rereleases of japaneses games like Final Fantasy 7 or others). The OK and Cancel buttons on most of the Japanese PlayStation games are reversed in their North American and European releases. In Japan, the This image is a candidate for speedy deletion. It may be deleted after Sunday, 21 October 2007. button (maru, right) is used as the OK button, while the This image is a candidate for speedy deletion. It may be deleted after Sunday, 21 October 2007. button (batsu, wrong) is used as the Cancel one. North American and European releases have the X button or the Circle buttons as the OK button, while the Square or the Triangle buttons are used as the Cancel ones. However, a few games such as Squaresoft's Vagrant Story, Final Fantasy VII, and Final Fantasy Tactics, and Konami's Metal Gear Solid, have the buttons remain in the same Japanese configuration in their North American and European releases. These Japanese button layouts still apply to other PlayStation consoles, such as the PlayStation Portable (PSP), PlayStation 2 and the PlayStation 3. This is because in the early years Sony America (SCEA), Sony Europe (SCEE) and Sony Japan (SCEJ) had different development and testing documents (TRCs) for their respective territories. PRODUCTION RUN: Lasting over 11 years, the PlayStation enjoyed one of the longest production runs in the video game industry. On March 23, 2006, Sony announced the end of production. However, the last game for the PlayStation was released on September 29, 2006. VARIANTS: The PlayStation went through a number of variants during its production run, each accompanied by a change in the part number. From an external perspective, the most notable change was the gradual reduction in the number of external connectors on the unit. This started very early on—the original Japanese launch units (SCPH-1000) had an S-Video port, which was removed on the next release. This also led to the strange situation where the US and European launch units had the same part number series (SCPH-100x) as the Japanese launch units, but had different hardware (Rev. C silicon and no S-Video port)—they were the same as the Japanese SCPH-3000, so for consistency should have been SCPH-3001 and SCPH-3002 (this numbering was used for the Yaroze machines, which were based on the same hardware and numbered DTL-H3000, DTL-H3001, and DTL-H3002). Also, the first models (DTL-H1000, DTL-H1001, DTL-H1002) had some problems with printf() function and developers had to use another function instead. This series of machines had a reputation for CD drive problems—the optical pickup sled was made of thermoplastic, and eventually developed wear spots that moved the laser into a position where it was no longer parallel with the CD surface—a modification was made that replaced the sled with a die-cast one with hard nylon inserts, which corrected the problem. With the release of the next series (SCPH-500x), the numbers moved back into sync. A number of changes were made to the unit internally (CD drive relocated, shielding simplified, PSU wiring simplified) and the RCA jacks and RFU power connectors were removed from the rear panel. This series also contained the SCPH-550x and SCPH-555x units, but these appear to have been bundle changes rather than actual hardware revisions. These were followed by the SCPH-700x and SCHP-750x series—they are externally identical to the SCPH-500x machines, but have internal changes made to reduce manufacturing costs (for example, the system RAM went from 4 chips to 1, and the CD controller went from 3 chips to 1). The final revision to the original PlayStation was the SCPH-900x series—these had the same hardware as the SCPH-750x machines with the exception of the removal of the parallel port and a slight reduction in the size of the PCB. The removal of the parallel port was probably partly because no official add-on had ever been released for it, and partly because it was being used to connect cheat cartridges that could be used to defeat the copy prevention. The PS one was based on substantially the same hardware as the SCPH-750x and 900x, but had the serial port removed, the controller / memory card ports moved to the main PCB and the power supply replaced with a DC-DC converter that was also on the main PCB. With the early units, many gamers experienced skipping full-motion video or dreaded physical "ticking" noises coming from their PlayStations. The problem appears to have come from poorly placed vents leading to overheating in some environments—the plastic moldings inside the console would warp very slightly and create knock-on effects with the laser assembly. The solution was to ensure the console was sat on a surface which dissipated heat efficiently in a well vented area, or raise the unit up slightly by propping something at its edges. A common fix for already affected consoles was to turn the PlayStation sideways or upside-down (thereby using gravity to cancel the effects of the warped interior) although some gamers smacked the lid of the PlayStation to make a game load or work. Sony then released a version dubbed "Dual Shock", which included a controller with two analog sticks and a built-in force-feedback feature. Another version that was colored blue (as opposed to regular console units that were grey in color) was available to game developers and select press. Later versions of this were colored green—on a technical level, these units were almost identical to the retail units, but had a different CD controller in them that did not require the region code found on all pressed disks, since they were intended to be used with CD-R media for debugging. This also allowed the use of discs from different regions, but this was not officially supported; different debug stations existed for each region. The two different color cases were not cosmetic—the original blue debug station (DTL-H100x, DTL-H110x) contained "Revision B" silicon, the same as the early retail units (these units had silicon errata that needed software workarounds), the green units (DTL-H120x) had Rev. C hardware. As part of the required tests, the user had to test the title on both. Contrary to popular belief, the RAM was the same as the retail units at 2 MB. The firmware was nearly identical—the only significant change was that debug printf()s got sent to the serial port if the title didn't open it for communications—this used a DTL-H3050 serial cable (the same as the one used for the Yaroze). A white version was also produced that had the ability to play VCDs—this was only sold in Asia, since that format never really caught on anywhere else. From a developer perspective, the white PSX could be treated exactly like any other NTSC:J PlayStation. The PS1 with a model number of SCPH-1001 has been reported to be a very good sounding compact disc player rivaling audiophile CD players from high end audio manufacturers. CHIPPED CONSOLES: The installation of a modchip allowed the PlayStation's capabilities to be expanded, and several options were made available. By the end of the system's life cycle almost anyone with minimal soldering experience was able to realize the modification of the console. Such a modification allowed the playing of games from other regions, such as PAL titles on a NTSC console, or allowed the ability to play copies of original games without restriction. Modchips allow the playing of games recorded on a regular CD-R. This created a wave of games developed without official approval using free GNU compiler tools, as well as the reproduction of original discs. With the introduction of such devices the console was very attractive to programmers and illegal copiers alike. Anyone seeking to create copies of games that would work correctly faced several issues at the time, as the discs that were produced by Sony were designed to be difficult to copy — and impossible to copy on recordable media. Discs were manufactured with a black-colored plastic, transparent only to the infrared radiation used by the CD-ROM drive's laser. This was found to offer little protection. Additionally, the discs were mastered with a specific wobble in the lead-in area. This wobble encodes a four-character sequence which is checked by the CD-ROM drive's controller chip. The drive will only accept the disc if the code is correct. This string varies depending on the region of the disk—"SCEI" for NTSC:J machines, "SCEA" for NTSC:U/C machines, "SCEE" for PAL machines and "SCEW" for the Net Yaroze. Since the tracking pattern is pressed into the disc at the time of manufacture, this cannot be reproduced on a CD-R recorder. Some companies (notably Datel) did manage to produce discs that booted on unmodified retail units, but this required special equipment and can only be done with "pressed" discs. However, inexpensive modchips were created that simply injected the code to the appropriate connections to the controller chip, which provided an easy way of bypassing these measures. The other issue is that most PC drives used Mode 1 or Mode 2/Form 1 (2048 bytes/sector) and the PSX uses a mixed-mode format with most data in Mode 2/Form 1 and streaming audio/video data in Mode 2/Form 2, which most CD-R drives at the time could not handle well. Newer drives were able to correctly handle these variations. The creation and mass-production of these inexpensive modchips, coupled with their ease of installation, marked the beginning of widespread console videogame copyright infringement. Also, CD burners were made available around this time. Prior to the PlayStation, the reproduction of copyrighted material for gaming consoles was restricted to either enthusiasts with exceptional technical ability, or others that had access to CD manufacturers. With this console, amateurs could replicate anything Sony was producing for a mere fraction of the MSRP. NET YAROZE: A version of the PlayStation called the Net Yaroze was also produced. It was more expensive than the original PlayStation, colored black instead of the usual gray, and most importantly, came with tools and instructions that allowed a user to be able to program PlayStation games and applications without the need for a full developer suite, which cost many times the amount of a PlayStation and was only available to approved video game developers. Naturally, the Net Yaroze lacked many of the features the full developer suite provided. Programmers were also limited by the 2 MB of total game space that Net Yaroze allowed. The amount of space may seem small, but games like Ridge Racer ran entirely from the system RAM (except for the streamed music tracks). It was unique in that it was the only officially retailed Sony PlayStation with no regional lockout; it would play games from any territory. It would not however play CDR discs, so it was not possible to create self-booting Yaroze games without a modified Playstation. PSONE: The PS one (also PSone, PSOne, or PS1), launched in 2000, is Sony's smaller (and redesigned) version of its PlayStation video game console. The PS one is considerably smaller than the original PlayStation (dimensions being 38 mm × 193 mm × 144 mm versus 45 mm × 260 mm × 185 mm). It was released on July 7, 2000, and went on to outsell all other consoles—including Sony's own brand-new PlayStation 2—throughout the remainder of the year. Sony also released a small LCD screen and an adaptor to power the unit for use in cars. The PS one is fully compatible with all PlayStation software. The PlayStation is now officially abbreviated as the "PS1" or "PS one."[citation needed] There were three differences between the "PS one" and the original, the first one being cosmetic change to the console, the second one was the home menu's Graphical User Interface, and the third being added protection against the modchip by changing the internal layout and making previous-generation modchip devices unusable. The PS one also lacks the original PlayStation's parallel and serial ports. The serial port allowed multiple consoles to be connected for multiplayer or for connecting a console to debugging software. PLAYSTATION MODELS: The last digit of the PlayStation model number denotes the region in which it was sold: 0 is Japan (Japanese boot ROM, NTSC:J region, NTSC Video, 100V PSU) 1 is USA/Canada (English boot ROM, NTSC:U/C region, NTSC Video, 110V PSU) 2 is Europe/PAL (English boot ROM, PAL region, PAL Video, 220V PSU) 3 is Asia (Japanese boot ROM, NTSC:J region, NTSC video, 220V PSU) QUALITY OF CONSTRUCTION: The first batch of PlayStations used a KSM-440AAM laser unit whose case and all movable parts were completely made out of plastic. Over time, friction caused the plastic tray to wear out—usually unevenly. The placement of the laser unit close to the power supply accelerated wear because of the additional heat, which made the plastic even more vulnerable to friction. Eventually, the tray would become so worn that the laser no longer pointed directly at the CD and games would no longer load. Sony eventually fixed the problem by making the tray out of die-cast metal and placing the laser unit farther away from the power supply on later models of the PlayStation. Some units, particularly the early 100x models, would be unable to play FMV or music correctly, resulting in skipping or freezing. In more extreme cases the PlayStation would only work correctly when turned onto its side or upside down. TECHNICAL SPECIFICATIONS: 1 - Central processing unit MIPS R3000A-compatible (R3051) 32bit RISC chip running at 33.8688 MHz The chip is manufactured by LSI Logic Corp. with technology licensed from SGI. The chip also contains the Geometry Transformation Engine and the Data Decompression Engine. Features: Operating performance of 30 MIPS Bus bandwidth 132 MB/s 4 KB Instruction Cache 1 KB non-associative SRAM Data Cache 2 - Geometry transformation engine This engine is inside the main CPU chip. It gives it additional vector math instructions used for the 3D graphics. Features: Operating performance of 66 MIPS 360,000 flat-shaded polygons per second 180,000 texture mapped and light-sourced polygons per second Sony originally gave the polygon count as: 1 million flat-shaded polygons per second; 500,000 texture mapped and light-sourced polygons per second. These figures were given as a ballpark figure for performance under optimal circumstances, and so are unrealistic under normal usage. 3 - Data decompression engine This engine is also inside the main CPU. It is responsible for decompressing images and video. Documented device mode is to read three RLE-encoded 16×16 macroblocks, run IDCT and assemble a single 16×16 RGB macroblock. Output data may be transferred directly to GPU via DMA. It is possible to overwrite IDCT matrix and some additional parameters, however MDEC internal instruction set was never documented. Features: Compatible with MJPEG and H.261 files Operating Performance of 80 MIPS Directly connected to CPU Bus 4 - Graphics processing unit This chip is separate to the CPU and handles all the 2D graphics processing, which includes the transformed 3D polygons. Features: Maximum of 16.7 million colors (24-bit color depth) Resolutions from 256×224 to 640×480 Adjustable frame buffer Unlimited color lookup tables Maximum of 4000 8×8 pixel sprites with individual scaling and rotation Emulation of simultaneous backgrounds (for parallax scrolling) Flat or Gouraud shading, and texture mapping 5 - Sound processing unit Features: Can handle ADPCM sources with up to 24 channels and up to 44.1 kHz sampling rate 6 - Memory Main RAM: 2 MB Video RAM: 1 MB Sound RAM: 512 KB CD-ROM Buffer: 32 KB Operating System ROM: 512 KB PlayStation Memory Cards have 128 KB of space in an EEPROM 7 - CD-ROM drive Features: 2x, with a maximum data throughput of 300 KB/s XA Mode 2 Compliant CD-DA (CD-Digital Audio)
  35. 3 points
    ^wow, a 3 hit roast. And I'll have you know, I used the 3rd definition.
  36. 3 points
    Hello NextGenRoms Community Do you use Steam? and you thought "Hmm it would be neat if i could Chat,Game with others from NextGenRoms.com" Well now you can as we have opened our Official Steam Group Head over here CLICK ME Group is free to join no invite system! Be sure to read the rules there to not get in trouble ~NextGenRoms Team
  37. 3 points
    I read this and instantly wanted to die. I only feel pain. I have given in, got a blade it was cold, i let out a sigh. i sliced my vein i fell to the ground, and only a mess was made Remember kids, indirect cyber-bullying is both a cyber-crime and causes cyber-death. Words are sharp and pointy, be careful how you use them. You will hurt people.
  38. 3 points
    Title: 限界凸起 モエロクリスタル Romanji: Genkai Tokki Moero Crystal Release Date: 2014/09/25 Company: Compile Heart Language: Japanese Genre: Dungeon Crawler CERO Rating: D (17+) Product No.: PCSG-00695 Full Game
  39. 3 points
    dam_ discovers what BDSM is.
  40. 3 points
    Hey guys and girls, this isn't really a Tutorial, but I think this Forum-Sections fits best. I sometimes like to scrape some Website for their useful information. So I thought I'd be nice to compile a List of all games that are available for the PS Vita on the official PSN-Store. Lists include Title-ID, Name, Platforms (might be more than just Vita), Store-Link and Cover / Image-DeepLink. Hope this is useful for some of you.EU List | US List I did some random checks for some games, and it seems to be all in order, but there is no guarantee that all this Info is 100% correct. Last updated: 29.05.17 I might update this from time to time, no fix schedule though.
  41. 3 points
    here the link for nude mod and all dlc maidump https://drive.google.com/open?id=0B4jRMc3TGvM6YTdTRmV6c2gxWU0
  42. 3 points

    Version 1.7.0

    136 downloads

    Why Use MegaDownloader? For anyone who uses mega.nz MegaDownloader is a great free way of downloading files fast. The app allows users to download multiple files at a time it's completely secure and it's as simple as you could imagine. It doesn't matter the size of the file or a number of individual parts this app can get what you want when you want it as fast as you need it.
  43. 2 points
    You don't really need to understand any Japanese to play Tetris or Puyo Puyo. And for the menus my ultra super broken jap is enough I already know what the story is about as i played the English Switch version so thats that. But tbh you don't really need to understand that much ^^ But hey maybe somebody will make a Eng Patch one day for the Vita Version.
  44. 2 points
    I've been really curious about this new game from the mind of the Mana series. From the demo, I found the game looking to be very cute and fun. It doesn't seem to get deep with story or gameplay, but it's quite entertaining with its simplicity and is lovely to play, I think. The characters are all cutesy and sweet, which is a big bonus for anime fans. Just playing it helped get me in a good mood. Get the demo on the Nintendo E-Shop if you wanna try the demo now! More info at Nintendo: http://www.nintendo.com/games/detail/ever-oasis-3ds
  45. 2 points
    I removed the download link as i realize there is a copy already in circulation here, and there seems to be an issue. You can find a fix on this site iirc. Thanks to greaterchimera and all of his awesome work.
  46. 2 points
    Ohhhh Sorry Anyways THANKS MAN!!!
  47. 2 points
    It would be nice if someone uploaded a MaiDump of this game. It has a Vitamin version but you all know I have an inherent dislike of using Vitamin for various obvious, perfectly understandable reasons.
  48. 2 points
    Wow all this stuff completely passed me up..all I had was a single controller for my PS1.
  49. 2 points
    Breach & Clear Download: INFO: You need WinRAR 5.21 / 7-Zip 15.12 or newer to extract the archive. Packaged as RAR5 THX to @jeremymd for the dump. Password: [email protected] Game ID: PCSE00641 Size: 595 MB Tested on: PSVITA-1004 with 3.60
  50. 2 points
    Anyone ever heard of Timeline? Badass chill dubstep or trance idk how to classify it. Also, sorry how do you make it say reveal hidden contents?